Mega Electron Ball: Justice: Difference between revisions

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**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''.
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
**Like normal Electron Balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Due to its larger size, '''Mega Electron Ball : Justice''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. This does make it trigger effects like [[Evacuation!]] from [[Blade Master]] as well, however.
**Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. This does make it trigger effects like [[Evacuation!]] from [[Blade Master]] as well, however.
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.  
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.  
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
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