Mega Electron Ball: Justice: Difference between revisions

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__NOTOC__{{Languages|Mega Electron Ball : Justice}}
__NOTOC__{{Languages|Mega Electron Ball : Justice}}
{{tabs
<span style="display:none">{{</span>
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
{{#ev:youtube|01NoNjfbjJk|300|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[Image:Mega Electronball.PNG]]
| {{SkillType|A}} Fire a big electron ball. If a summon is present, it will also fire a Mega Electron Ball as well. (Can also be activated in midair).
|-
|
| {{SkillText|CoreActivation}}
{{SkillText|ForceField}}
{{SkillText|True|MEB}}
|}
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{{#ev:youtube|01NoNjfbjJk|300|right}}
{{#ev:youtube|01NoNjfbjJk|300|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| {{SkillText|True|MEB}}
| {{SkillText|True|MEB}}
|}
|}
<span style="display:none">}}</span>
}}
<br>  
<br>  


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class          !! Level Required
|-
| [[Eve|Nasod]] || 15
|}
<br>
== Requirements (06/20/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Eve}}"
{{!}}- style="background:{{ColorSel|CharLight|Eve}}"
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=3 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! Shock !! Explosion !! Size !! Range !! Charge Time
|-
| align="left" | 15 || rowspan=2 | 319% || rowspan=2 | 999% || N/A || rowspan=2 | 150% ~ 255% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
|-
| align="left" | [Enhanced] || 25%
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Eve}}"
! Shock !! Explosion
|-
| align="left" | 15 || rowspan=2 | 127% || rowspan=2 | 399%
|-
| align="left" | [Enhanced]
|}
<br>
== Skill Information (06/20/2019 KR Patch) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
===KR===
*Compared to [[Mega Electron Ball : Overpower]] and [[Mega Electron Ball : Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''.
*Compared to [[Mega Electron Ball : Overpower]] and [[Mega Electron Ball : Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''.
**This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%.
**This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%.
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