Mega Electron Ball: Justice: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Empowered Mega Electron Ball !! colspan=2 | Regenerating (2) Mega Electron Ball
! Empowered Mega Electron Ball : Justice !! colspan=2 | Regenerating (2) Mega Electron Ball : Justice
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Attribute Effect !! Attribute Effect !! Cooldown
! Attribute Effect !! Attribute Effect !! Cooldown
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**A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''.
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
*The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
**Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed
**Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed
**Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
**Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=메가 일렉트론볼 : 저스티스<br>메가 일렉트론볼        |KRName=Mega Electron Ball : Justice<br>Mega Electronball (Prior to 07/04/2019 update)
|KR=메가 일렉트론볼 : 저스티스<br>메가 일렉트론볼        |KRName=Mega Electron Ball : Justice<br>Mega Electronball (prior to the June 20, 2019 update)
|FR=Méga tir d'électrons |FRName=Mega Electron Shot
|FR=Méga tir d'électrons |FRName=Mega Electron Shot
|DE= Mega-Elektronengeschoss |DEName=Mega Electron Shot
|DE= Mega-Elektronengeschoss |DEName=Mega Electron Shot
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|PL=Mega-Pocisk Elektronów |PLName=Mega Electron Projectile
|PL=Mega-Pocisk Elektronów |PLName=Mega Electron Projectile
|BR=Mega Eletrobola |BRName=Mega Electron Ball
|BR=Mega Eletrobola |BRName=Mega Electron Ball
|NA=Mega Electron Ball
|NA=Mega Electron Ball (prior to the July 17, 2019 update)
}}
}}
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{{CASkills}}
{{CASkills}}
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