Mega Electron Ball: Justice: Difference between revisions
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__NOTOC__{{Languages|Mega Electron Ball : Justice}} | __NOTOC__{{Languages|Mega Electron Ball: Justice}} | ||
{{#ev:youtube|01NoNjfbjJk|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:CodeArchitectureSkill3.png|54px]] | ||
| {{SkillType|A}} | | {{SkillType|A}} Shoot an Electron Ball. It can be charged and fired by holding the skill key and by releasing it. (Can also be activated midair) | ||
Depending on the charge time, the Electron Ball's size and range will increase.<br>(A max charge time of 1 second can be maintained for 5 seconds.) | |||
Upon cast, if an summoned unit is present, they will also cast a Mega Electron Ball. | |||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Code: Architecture]] || 25 | | [[Code: Architecture]] || 25 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | {{se|194|Electrocution||ed}}<br>Duration !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
! rowspan=2 | | |- | ||
|- | ! Shock !! Explosion !! Size !! Range !! Max Charge Time !! Max Hold Duration | ||
! Shock !! Explosion !! Size !! Range !! Charge Time !! Hold Duration | |- | ||
| colspan=11 | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}} || 342% || 1067% || rowspan=2 | 3 Seconds || rowspan=2 | N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 137% || 426% | ||
|- | |||
| colspan=11 | '''[Enhanced]''' | |||
| | |||
| | |||
|- | |- | ||
| | | {{PvE}} || 342% || 1067% || rowspan=2 | 3 Seconds || rowspan=2 | 25% || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 137% || 426% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Eve|Mega Electron Ball: Justice|Empowered, Regenerating (2)|cd=6|cd2=60|chance2=50}} | |||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{ | {{Damage|true|Eve | ||
|dmg=342, 1067 | |||
|pvp_dmg=137, 426 | |||
| | |hits=1, 1 | ||
|empowered=true | |||
| | }} | ||
*Does not account for multiple Electron Balls through its own effect or any summoned units. | |||
| | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | |||
CodeArchitecturePassive1.png; Queen's Potential; | |||
CodeArchitecturePassive2.png; Electron Accelerator; | |||
{ | CEUpgradeElectron.png; Electron Upgrade; | ||
| | }} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]] and [[Electronic Field| | {{#vardefine:max|{{formatnum:{{#expr:{{num|{{#var: total_damage}}}}*8}}}}%}} | ||
{{#vardefine:max_pvp|{{formatnum:{{#expr:({{num|{{#var: total_damage_pvp}}}}*2)+({{num|{{#var: total_damage_pvp}}}}/3*6)}}}}%}} | |||
*[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]], and [[Electronic Field|Ophelia]] are all able to cast an electronball. [[Code: Thunderbolt|Ferdinand]] cannot, however. | |||
**A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well. | **A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well. | ||
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''. | **With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''. | ||
**In PvP, the electron balls fired by summoned units can only deal 1/3 of their normal damage. | |||
*The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | *The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | ||
**Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed | **Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed | ||
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**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge. | **Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge. | ||
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes. | *The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes. | ||
*Compared to [[Mega Electron Ball : Overpower]] and [[Mega Electron Ball : Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''. | *Compared to [[Mega Electron Ball: Overpower]] and [[Mega Electron Ball: Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''. | ||
**This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%. | **This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%. | ||
**The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon | **The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''. | ||
*If the '''[Enhanced]''' effect triggers and you have all 3 summons out, the skill can deal a maximum total of {{#var: max}} ({{#var: max_pvp}} in PvP) Physical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr:{{num|{{#var: max}}}}*1.2}}}}% ({{formatnum:{{#expr:{{num|{{#var: max_pvp}}}}*1.2}}}}% in PvP) Physical Damage. | |||
<br> | <br> | ||
== | == Gallery == | ||
<gallery widths=150px heights=150px> | |||
File:Mega Electronball.PNG|Old Icon of '''Mega Electron Ball'''. | |||
</gallery> | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 08/06/2009 || 11/23/2011 || colspan=2 align="left" | | |||
*'''Mega Electron Ball''' added. | |||
|- | |- | ||
| 04/20/2015 || - || colspan=2 align="left" | | | 04/20/2015 || - || colspan=2 align="left" | | ||
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*Fixed charging sound still remaining even if you turn off the sound when using the skill. | *Fixed charging sound still remaining even if you turn off the sound when using the skill. | ||
|- | |- | ||
| 08/20/2015 || | | 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | ||
{{buff|Charge feature removed, making this skill always fire a fully charged version.}} | *{{buff|Charge feature removed, making this skill always fire a fully charged version.}} | ||
{{nerf|MP cost increased to 50 MP.}} | *{{nerf|MP cost increased to 50 MP.}} | ||
*Removed from [[Code: Exotic]] and [[Code: Electra]]'s skill tree. | *Removed from [[Code: Exotic]] and [[Code: Electra]]'s skill tree. | ||
*Visual effects updated. | *Visual effects updated. | ||
|- | |- | ||
| 08/27/2015 || - || colspan=2 align="left" | | | 08/27/2015 || - || colspan=2 align="left" | | ||
{{buff|Nasod Scout, Oberon, Ophelia and Ferdinand will cast Mega Electron Ball together if they are fighting alongside.}} | *{{buff|Nasod Scout, Oberon, Ophelia and Ferdinand will cast Mega Electron Ball together if they are fighting alongside.}} | ||
|- | |- | ||
| 04/07/2016 || - || colspan=2 align="left" | | | 04/07/2016 || - || colspan=2 align="left" | | ||
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|- | |- | ||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | | 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | ||
{{buff|Charge feature added.}} | *{{buff|Charge feature added.}} | ||
**Take 1 second to charge, the skill will be automatically used after 5 seconds. | **Take 1 second to charge, the skill will be automatically used after 5 seconds. | ||
**Increase size by 50% and range by 25%. | **Increase size by 50% and range by 25%. | ||
* | *'''Gigantic''' trait changed to '''Empowered'''. | ||
*Fixed issue where MP Usage increase in [Enhanced] level. | *Fixed issue where MP Usage increase in [Enhanced] level. | ||
|- | |- | ||
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*Damage error when affected by [[El Crystal Spectrum]] fixed. | *Damage error when affected by [[El Crystal Spectrum]] fixed. | ||
|- | |- | ||
| 08/11/2016 || | | 08/11/2016 || 09/28/2016 || colspan=2 align="left" | | ||
*Fixed issue where is not affected by [[Code: Recovery|Code: Recovery - Breaker]]. | *Fixed issue where is not affected by [[Code: Recovery|Code: Recovery - Breaker]]. | ||
|- | |- | ||
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*Damage error after using [[Energetic Heart]] fixed. | *Damage error after using [[Energetic Heart]] fixed. | ||
|- | |- | ||
| 12/01/2016 || | | 12/01/2016 || 01/11/2017 || colspan=2 align="left" | | ||
*Fixed issue where is not affected by [[Electron Accelerator]]. | *Fixed issue where is not affected by [[Electron Accelerator]]. | ||
|- | |- | ||
| 12/29/2016 || | | 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
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*Fixed issue where can use the skill in Skill Slot B even when the skill is equipped in Skill Slot A. | *Fixed issue where can use the skill in Skill Slot B even when the skill is equipped in Skill Slot A. | ||
|- | |- | ||
| 02/22/2018 || | | 02/22/2018 || 04/18/2018 || colspan=2 align="left" | | ||
{{buff|Shock damage increased.}} | *{{buff|Shock damage increased.}} | ||
{{nerf|Explosion damage decreased.}} | *{{nerf|Explosion damage decreased.}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" | | | 06/20/2019 || 07/17/2019 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
{{buff|Changed to be completely physical damage.}} | *{{buff|Changed to be completely physical damage.}} | ||
{{nerf|Max hold duration added.}} | *{{nerf|Max hold duration added.}} | ||
*Name changed from '''Mega Electron Ball''' to '''Mega Electron Ball : Justice'''. | *Name changed from '''Mega Electron Ball''' to '''Mega Electron Ball: Justice'''. | ||
*Moved from [[Eve | *Moved from [[Eve]] to [[Code: Architecture]] | ||
**Level Requirement changed from Level 15 to Level 25. | **Level Requirement changed from Level 15 to Level 25. | ||
|- | |||
| 09/24/2020 || 10/21/2020 || colspan=2 align="left" | | |||
*Icon changed from [[File:Mega Electronball.PNG|30px]] to [[File:CodeArchitectureSkill3.png|30px]]. | |||
|} | |} | ||
<br> | <br> | ||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Eve}} | |Color={{ColorSel|CharLight|Eve}} | ||
|KR=메가 일렉트론볼 : 저스티스<br>메가 일렉트론볼 |KRName=Mega Electron Ball : Justice<br>Mega Electronball (prior to the June 20, 2019 update) | |KR=메가 일렉트론볼 : 저스티스<br>메가 일렉트론볼 |KRName=Mega Electron Ball: Justice<br>Mega Electronball (prior to the June 20, 2019 update) | ||
|FR=Méga tir d'électrons - Justice |FRName=Mega Electron Shot - Justice | |FR=Méga tir d'électrons - Justice |FRName=Mega Electron Shot - Justice | ||
|DE= Mega-Elektronengeschoss - Gerechtigkeit |DEName=Mega Electron Shot - Justice | |DE= Mega-Elektronengeschoss - Gerechtigkeit |DEName=Mega Electron Shot - Justice | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Code: Architecture}} | |||
{{ |