Mega Electron Ball: Justice: Difference between revisions
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__NOTOC__{{Languages|Mega Electron Ball: Justice}} | __NOTOC__{{Languages|Mega Electron Ball: Justice}} | ||
{{#ev:youtube|01NoNjfbjJk|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File: | | [[File:CodeArchitectureSkill3.png|54px]] | ||
| {{SkillType|A}} | | {{SkillType|A}} Shoot an Electron Ball. It can be charged and fired by holding the skill key and by releasing it. (Can also be activated midair) | ||
Depending on the charge time, the Electron Ball's size and range will increase.<br>(A max charge time of 1 second can be maintained for 5 seconds.) | |||
Upon cast, if an summoned unit is present, they will also cast a Mega Electron Ball. | |||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
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|- | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | {{se|194|Electrocution||ed}}<br>Duration !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Shock !! Explosion !! Size !! Range !! Charge Time !! Hold Duration | ! Shock !! Explosion !! Size !! Range !! Max Charge Time !! Max Hold Duration | ||
|- | |- | ||
| colspan= | | colspan=11 | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 342% || 1067% || rowspan=2 | 3 Seconds || rowspan=2 | N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 137% || 426% | ||
|- | |- | ||
| colspan= | | colspan=11 | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 342% || 1067% || rowspan=2 | 3 Seconds || rowspan=2 | 25% || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 137% || 426% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Eve|Mega Electron Ball: Justice|Empowered, Regenerating (2)|cd=6|cd2=60|chance2=50}} | ||
| | |||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{ | {{Damage|true|Eve | ||
|dmg=342, 1067 | |||
|pvp_dmg=137, 426 | |||
|hits=1, 1 | |||
|empowered=true | |||
| | }} | ||
*Does not account for multiple Electron Balls through its own effect or any summoned units. | |||
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<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | | | ||
CodeArchitecturePassive1.png; Queen's Potential; | |||
CodeArchitecturePassive2.png; Electron Accelerator; | |||
CEUpgradeElectron.png; Electron Upgrade; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]] and [[Electronic Field|Ophelia]] are all able to | {{#vardefine:max|{{formatnum:{{#expr:{{num|{{#var: total_damage}}}}*8}}}}%}} | ||
{{#vardefine:max_pvp|{{formatnum:{{#expr:({{num|{{#var: total_damage_pvp}}}}*2)+({{num|{{#var: total_damage_pvp}}}}/3*6)}}}}%}} | |||
*[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]], and [[Electronic Field|Ophelia]] are all able to cast an electronball. [[Code: Thunderbolt|Ferdinand]] cannot, however. | |||
**A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well. | **A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well. | ||
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''. | **With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''. | ||
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*Compared to [[Mega Electron Ball: Overpower]] and [[Mega Electron Ball: Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''. | *Compared to [[Mega Electron Ball: Overpower]] and [[Mega Electron Ball: Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''. | ||
**This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%. | **This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%. | ||
**The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon | **The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''. | ||
*If the '''[Enhanced]''' effect triggers and you have all 3 summons out, the skill can deal a maximum total of {{#var: max}} ({{#var: max_pvp}} in PvP) Physical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr:{{num|{{#var: max}}}}*1.2}}}}% ({{formatnum:{{#expr:{{num|{{#var: max_pvp}}}}*1.2}}}}% in PvP) Physical Damage. | |||
<br> | <br> | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table" | ||
|- | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|- | |- | ||
| 09/24/2020 || 10/21/2020 || colspan=2 align="left" | | | 09/24/2020 || 10/21/2020 || colspan=2 align="left" | | ||
*Icon changed from [[File:Mega Electronball.PNG|30px]] to [[File: | *Icon changed from [[File:Mega Electronball.PNG|30px]] to [[File:CodeArchitectureSkill3.png|30px]]. | ||
|} | |} | ||
<br> | <br> |
Latest revision as of 14:54, 29 April 2024
[Active] Shoot an Electron Ball. It can be charged and fired by holding the skill key and by releasing it. (Can also be activated midair) Depending on the charge time, the Electron Ball's size and range will increase. Upon cast, if an summoned unit is present, they will also cast a Mega Electron Ball. | |
Core Activation Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Code: Architecture | 25 |
Skill Information
Mode | Damage (Physical) | Enemy DebuffElectrocutionEnemy DebuffElectrocution Duration |
Additional Electron Ball Chance |
Charge | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
Shock | Explosion | Size | Range | Max Charge Time | Max Hold Duration | |||||
Normal | ||||||||||
PvE | 342% | 1067% | 3 Seconds | N/A | 150% ~ 225% | 125% ~ 156% | 1 Second | 5 Seconds | 50 MP | 6 Seconds |
PvP | 137% | 426% | ||||||||
[Enhanced] | ||||||||||
PvE | 342% | 1067% | 3 Seconds | 25% | 150% ~ 225% | 125% ~ 156% | 1 Second | 5 Seconds | 50 MP | 6 Seconds |
PvP | 137% | 426% |
Skill Traits
Empowered Mega Electron Ball: Justice | Regenerating (2) Mega Electron Ball: Justice | |
---|---|---|
Attribute Effect | Attribute Effect | Cooldown |
Damage increased to 120% | 50% chance of lowering cooldown to 60% | 3.6 Seconds |
Total Damage
Mode | Base | |
---|---|---|
Normal | Empowered | |
PvE | 1,409% | 1,690.8% |
PvP | 563% | 675.6% |
- Does not account for multiple Electron Balls through its own effect or any summoned units.
Related Skills
Tips and Details
- Nasod Scout, Oberon, and Ophelia are all able to cast an electronball. Ferdinand cannot, however.
- A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to [Enhanced], the summon will as well.
- With all three summons active, the maximum total of electron balls fire is 4, or 8 with [Enhanced].
- In PvP, the electron balls fired by summoned units can only deal 1/3 of their normal damage.
- The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
- Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed
- Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
- You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.
- The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
- Additionally, upon reaching 3rd job, switching to the additional skill slot will also cancel the charge.
- The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
- Compared to Mega Electron Ball: Overpower and Mega Electron Ball: Flash, this skill has the most range when charged, but it has less damage than a charged Overpower and travels slower than Flash.
- This is also the only one of the three where the Regenerating (2) trait only lowers the cooldown to 60% instead of 40%.
- The lack of damage compared to Overpower is more than made up for by the fact that this is the only path with more than 1 summon. Additionally, with Electron Upgrade, this version also has a faster (instant) charge time compared to Flash.
- If the [Enhanced] effect triggers and you have all 3 summons out, the skill can deal a maximum total of 11,272% (2,252% in PvP) Physical Damage. With Empowered, it can deal a total of 13,526.4% (2,702.4% in PvP) Physical Damage.
Gallery
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Old Icon of Mega Electron Ball.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
08/06/2009 | 11/23/2011 |
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04/20/2015 | - |
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04/30/2015 | - |
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08/20/2015 | 01/27/2016 |
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08/27/2015 | - |
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04/07/2016 | - |
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04/21/2016 | 05/18/2016 |
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06/30/2016 | 07/13/2016 |
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07/14/2016 | - |
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08/11/2016 | 09/28/2016 |
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11/16/2016 | - |
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12/01/2016 | 01/11/2017 |
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12/29/2016 | 01/11/2017 |
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04/27/2017 | 05/10/2017 |
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06/15/2017 | 06/28/2017 |
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12/28/2017 | - |
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02/22/2018 | 04/18/2018 |
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04/05/2018 | 04/18/2018 |
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06/20/2019 | 07/17/2019 |
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09/24/2020 | 10/21/2020 |
Alternative Names
Code: Architecture - Skills