Mega Electron Ball: Justice: Difference between revisions

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| {{SkillType|A}} Shoot an Electron Ball. It can be charged and fired by holding the skill key and by releasing it. (Can also be activated midair)
| {{SkillType|A}} Shoot an Electron Ball. It can be charged and fired by holding the skill key and by releasing it. (Can also be activated midair)


Depending on the charge time, the Electron Ball's size and range will increase.<br>(A max charge time of 1 sec. can be maintained for 5 sec.)
Depending on the charge time, the Electron Ball's size and range will increase.<br>(A max charge time of 1 second can be maintained for 5 seconds.)


Upon cast, if an summoned unit is present, they will also cast a Mega Electron Ball.
Upon cast, if an summoned unit is present, they will also cast a Mega Electron Ball.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | {{se|194|Electrocution||ed}} Duration !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | {{se|194|Electrocution||ed}}<br>Duration !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Shock !! Explosion !! Size !! Range !! Charge Time !! Hold Duration
! Shock !! Explosion !! Size !! Range !! Max Charge Time !! Max Hold Duration
|-  
|-  
| colspan=11 | '''Normal'''
| colspan=11 | '''Normal'''
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== Tips and Details ==
== Tips and Details ==
*[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]] and [[Electronic Field|Ophelia]] are all able to mimic this skill. [[Code: Thunderbolt|Ferdinand]] will not, however.
{{#vardefine:max|{{formatnum:{{#expr:{{num|{{#var: total_damage}}}}*8}}}}%}}
{{#vardefine:max_pvp|{{formatnum:{{#expr:({{num|{{#var: total_damage_pvp}}}}*2)+({{num|{{#var: total_damage_pvp}}}}/3*6)}}}}%}}
 
*[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]], and [[Electronic Field|Ophelia]] are all able to cast an electronball. [[Code: Thunderbolt|Ferdinand]] cannot, however.
**A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''.
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''.
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*Compared to [[Mega Electron Ball: Overpower]] and [[Mega Electron Ball: Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''.
*Compared to [[Mega Electron Ball: Overpower]] and [[Mega Electron Ball: Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''.
**This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%.
**This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%.
**The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon, however. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''.
**The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''.
*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball: Justice''' can deal up to {{formatnum:{{#expr: 342 + 1067}}}}% ({{formatnum:{{#expr: 137 + 426}}}}% in PvP) Physical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr:  (342 + 1067)*1.2}}}}% ({{formatnum:{{#expr:  (137 + 426)*1.2}}}}% in PvP) Physical Damage.
*If the '''[Enhanced]''' effect triggers and you have all 3 summons out, the skill can deal a maximum total of {{#var: max}} ({{#var: max_pvp}} in PvP) Physical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr:{{num|{{#var: max}}}}*1.2}}}}% ({{formatnum:{{#expr:{{num|{{#var: max_pvp}}}}*1.2}}}}% in PvP) Physical Damage.
**If the '''[Enhanced]''' effect triggers and you have all 3 summons out, the skill can deal a maximum total of {{formatnum:{{#expr: (342 + 1067)*8}}}}% ({{formatnum:{{#expr: (137 + 426)*2 + (137 + 426)/3*6}}}}% in PvP) Physical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr: (342 + 1067)*8*1.2}}}}% ({{formatnum:{{#expr: ((137 + 426)*2 + (137 + 426)/3*6)*1.2}}}}% in PvP) Physical Damage.
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