Mega Electron Ball: Justice: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''Mega Electron Balls''' are similar to regular Electron Balls in behavior, with key differences - they count as a separate attack so they can be used anytime; as a starter, as a midcombo, and as a end combo piler, and in all entity of being airborne as an anti-air move, and can be charged to increase size and range as well.
*'''Mega Electronballs''' are similar to regular Electronballs in behavior, with key differences - they count as a separate attack so they can be used anytime; as a starter, as a midcombo, and as a end combo piler, and in all entity of being airborne as an anti-air move, and can be charged to increase size and range as well.
*Just like regular Electron balls, [[Mega Electron Ball]] deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range. The slight delay before casting is also present, and if one is hit the MP will be wasted.
*Just like regular Electronballs, [[Mega Electronball]] deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range. The slight delay before casting is also present, and if one is hit the MP will be wasted.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time. As such, at level 3, you will potentially have an instacast charged ball every 4 seconds.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time. As such, at level 3, you will potentially have an instacast charged ball every 4 seconds.
*The charge can be dissipated at no MP cost if you have a Skill Slot B by switching to another slot. The other more inconvenient way would be to release the key during another attack animation where it will fail to deploy.
*The charge can be dissipated at no MP cost if you have a Skill Slot B by switching to another slot. The other more inconvenient way would be to release the key during another attack animation where it will fail to deploy.
*[[Mega Electron Ball]] is affected by [[Code Architecture]]'s [[Electronball Study]] and [[Queen's Potential]], and [[Code Empress]]'s [[Electronball Mastery]] passive skills.
*[[Mega Electronball]] is affected by [[Code Architecture]]'s [[Electronball Study]] and [[Queen's Potential]], and [[Code Empress]]'s [[Electronball Mastery]] passive skills.
*[[Mega Electron Ball]] is also affected by [[Code Electra]]'s [[El Crystal Spectrum]].
*[[Mega Electronball]] is also affected by [[Code Electra]]'s [[El Crystal Spectrum]].
*[[Mega Electron Ball]] gains increased magic damage and size/range at level 4, however, charge time remains the same.
*[[Mega Electronball]] gains increased magic damage and size/range at level 4, however, charge time remains the same.
*Code Empress's Mega Electron Ball is better than Code Nemesis in terms of damage, range, MP usage.
*Code Empress's Mega Electronball is better than Code Nemesis in terms of damage, range, MP usage.
*[[Mega Electron Ball]] is one of Eve's most MP efficient moves.
*[[Mega Electronball]] is one of Eve's most MP efficient moves.


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