Mega Electron Ball: Overpower: Difference between revisions

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__NOTOC__{{Languages|Mega Electron Ball: Overpower}}
__NOTOC__{{Languages|Mega Electron Ball: Overpower}}
<div style="float: right;">{{#ev:youtube|eFQZJQHMQfI|400}}</div>
{{#ev:youtube|eFQZJQHMQfI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[Image:Mega_Electronball_Overpower.png|54px]]
| [[File:Mega_Electronball_Overpower.png]]
| {{SkillType|A}} Shoot an Electron Ball. It can be charged and fired by holding the skill key and by releasing it. (Can also be activated in midair)<br><br>Depending on the charge time, the Electron Ball's size and damage will increase. At max charge, the enemy hit will be stunned.<br>(A max charge time of 1 sec., can be maintained for 5 sec.)<br><br>Upon cast, if a summoned unit is present, they will also cast a Mega Electron Ball.
| {{SkillType|A}} Shoot an Electron Ball. It can be charged and fired by holding the skill key and by releasing it. (Can also be activated midair)<br><br>Depending on the charge time, the Electron Ball's size and damage will increase. At max charge, the enemy hit will be {{se||Faint|stunned}}.<br>(A max charge time of 1 second can be maintained for 5 seconds.)<br><br>Upon cast, if a summoned unit is present, they will also cast a Mega Electron Ball.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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{{!}}- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required
! Class !! Level Required
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|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
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! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Additional Electron<br>Ball Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | {{se|194|Electrocution||ed}}<br>Duration !! rowspan=2 | Additional Electron<br>Ball Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Shock !! Explosion !! Size !! {{se||Faint}} Duration !! Charge Time !! Hold Duration
! Shock !! Explosion !! Size !! {{se||Faint}} Duration<br>(At max charge) !! Max Charge Time !! Max Hold Duration
|-  
|-  
! colspan=10 | Normal
| colspan=11 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 342% ~ 410% || 1067% ~ 1280% || rowspan=2 | N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 1 Second || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
| {{PvE}} || 342% ~ 410% || 1067% ~ 1280% || rowspan=2 | 3 Seconds || rowspan=2 | N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 1 Second || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
|-
|-
| '''{{PvP}}''' || 137% ~ 164% || 426% ~ 511%
| {{PvP}} || 137% ~ 164% || 426% ~ 511%
|-  
|-  
! colspan=10 | [Enhanced]
| colspan=11 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 342% ~ 410% || 1067% ~ 1280% || rowspan=2 | 25% || rowspan=2 | 150% ~ 225% || rowspan=2 | 1 Second || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
| {{PvE}} || 342% ~ 410% || 1067% ~ 1280% || rowspan=2 | 3 Seconds || rowspan=2 | 25% || rowspan=2 | 150% ~ 225% || rowspan=2 | 1 Second || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
|-
|-
| '''{{PvP}}''' || 137% ~ 164% || 426% ~ 511%
| {{PvP}} || 137% ~ 164% || 426% ~ 511%
|}
|}
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<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Mega Electron Ball: Overpower|Empowered, Regenerating (2)|120|cd=6|cd2=40|chance2=50}}
|- style="background:{{ColorSel|CharLight|Eve}}"
! Empowered Mega Electron Ball: Overpower !! colspan=2 | Regenerating (2) Mega Electron Ball: Overpower
|- style="background:{{ColorSel|CharLight|Eve}}"
! Attribute Effect !! Attribute Effect !! Cooldown
|-
| {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|40}} || 2.4 Seconds
|}
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Eve
|- style="background:{{ColorSel|CharLight|Eve}}"
|dmg=1409
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=563
|- style="background:{{ColorSel|CharLight|Eve}}"
|empowered=true
! Normal !! Empowered
|range_max=1.2, 1.2
|-
}}
! {{PvE}}
*Damage ranges from 0~1 second charged.
| {{formatnum:{{#expr: 342 + 1067}}}}% ~ {{formatnum:{{#expr: 410 + 1280}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2}}}}%  ~ {{formatnum:{{#expr:  (410 + 1280)*1.2}}}}%
*Does not account for multiple Electron Balls through its own effect or any summoned units.
|-
! {{PvP}}
| {{formatnum:{{#expr: 137 + 426}}}}% ~ {{formatnum:{{#expr: 164 + 511}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2}}}}% ~ {{formatnum:{{#expr:  (164 + 511)*1.2}}}}%
|}
*Damage ranges from 0 to 1 second charged.
*Does not account for multiple Electron Balls its own effect or through [[Dimension Link - Century]].
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*The charge, both for damage and size increases, actually increases in steps of 0.5 seconds, rather than steadily over time.
*The charge, both for damage and size increases, actually increases in steps of 0.5 seconds, rather than steadily over time.
*Compared to [[Mega Electron Ball: Justice]] and [[Mega Electron Ball: Flash]], this skill has more raw damage and is capable of inflicting stun, but it has less range than a charged '''Justice''' and travels slower and has less range than '''Flash'''.
*Compared to [[Mega Electron Ball: Justice]] and [[Mega Electron Ball: Flash]], this skill has more raw damage and is capable of inflicting stun, but it has less range than a charged '''Justice''' and travels slower and has less range than '''Flash'''.
**The stun makes this a helpful tool to carry in PvP, as it is one of the few stun attacks this path has.
**The {{se||Faint|tt=no}} makes this a helpful tool to carry in PvP, as it is one of the few stun attacks this path has.
*Since this path's only summoned unit is [[Dimension Link - Century]], the maximum amount of electron balls that can be fired is 2, or 4 with '''[Enhanced]'''.
*Since this path's only summoned unit is [[Dimension Link - Century]], the maximum amount of electron balls that can be fired is 2, or 4 with '''[Enhanced]'''.
**The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**Only your own electron balls will be able to stun at maximum charge. The ones fired by the summon cannot.
**Only your own electron balls will be able to inflict {{se||Faint|tt=no}} at maximum charge; the ones fired by the summon cannot.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
**Like normal Electron Balls, '''Mega Electron Ball: Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Like normal Electron Balls, '''Mega Electron Ball: Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Due to its larger size, '''Mega Electron Ball: Overpower''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
**Due to its larger size, '''Mega Electron Ball: Overpower''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
**Just like normal Electron Balls, it will also inflict the {{se|194|Electrocution|tt=no}} status on hit.
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.  
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.  
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. {{CDRU}}{{CZ}}, {{CU}}{{CZ}}, {{CU}}{{CX}}, {{CDR}}{{CX}}, {{CDRU}}{{CX}}, and so forth)
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
*The skill's hitstun is rather low, so enemies may be able to escape a combo at times.
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== Updates ==
==Updates==
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
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|UK=Mega-Electron Missile - Overpowering
|UK=Mega-Electron Missile - Overpowering
}}
}}
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{{CESkills}}
{{SkillNav - Code: Exotic}}
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