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Megaton Press: Difference between revisions

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*Each pearl will also split after a little while even if they don't hit any enemies.
*Each pearl will also split after a little while even if they don't hit any enemies.
*Pearls '''do not''' deal splash damage, making this purely a single target ability when used for damage.
*Pearls '''do not''' deal splash damage, making this purely a single target ability when used for damage.
*The '''Megaton Pearl''' will split into two larger '''Kiloton Pearls''', which then split into two smaller '''Kiloton Pearls''' each. Each of those will then split into 4 larger '''Ton Pearls''' and each of those then further split into 4 smaller '''Ton Pearls''', giving the skill a total hit count of 1 + 6 + 80 hits, should every pearl collide with the same enemy before splitting.
*The '''Megaton Pearl''' will split into two larger '''Kiloton Pearls''', which then split into two smaller '''Kiloton Pearls''' each. Each of those will then split into 4 more '''Kiloton Pearls''' and each of those then further split into 4 smaller '''Ton Pearls''', giving the skill a total hit count of 1 + 6 + 80 hits, should every pearl collide with the same enemy before splitting.
*On an open field with no platforms or walls nearby, a medium sized enemy that is directly underneath the '''Megaton Pearl''' will take hits from it, 2 smaller '''Kiloton Pearls''' (the large ones will fall besides it), and then 23 '''Ton Pearls'''
*On an open field with no platforms or walls nearby, a medium sized enemy that is directly underneath the '''Megaton Pearl''' will take hits from it, 2 smaller '''Kiloton Pearls''' (the large ones will fall besides it), and then 23 '''Ton Pearls.'''
*The '''Megaton Pearl''' will collide with platforms up to one above you initially, but any of its own bounces as well as all the following pearls simply collide with the first thing they come into contact with, making it quite unreliable on maps with lots of platforms as the pearls will likely never reach the ground.
*The initial projectile '''Aisha''' fires from her staff into the air will bounce off of walls like the pearls themselves, requiring players to stand a certain distance for a straight shot. This includes invisible walls like against [[Dragon Nest: Abyss|Bone Dragon]], where the skill will miss most of its damage if used improperly.
**On maps with platforms, this is especially bad when you land the megaton pearl on a larger enemy, as it will split and the center of the kiloton pearls will appear 3 platforms above it, potentially causing the entire skill to miss.
*The '''Kiloton Pearl''' will land on platforms if the center of its hitbox is eligible after the '''Megaton Pearl''' splits. This means that the player must time the skill perfectly so that bosses like [[11-5|Interdimensional Colossus]] are in an eligible position to be hit by them, for example when the boss moves its hand forward for an attack. Freezing the boss at these points ensures the most hits compared to other casts. Otherwise, most casts of '''Megaton Press''' become unreliable damage in these situations.
*The initial projectile '''Aisha''' fires from her staff into the air will bounce off of walls, just like the pearls themselves, making the skill a poor choice for enemies that are "inside" walls such as [[3-X|Bone Dragon]] or [[11-5|Interdimensional Colossus]].
*All of the energy balls inflict hitstun, making it nearly impossible to avoid in PvP, especially on enclosed maps.
*All of the energy balls inflict hitstun, making it nearly impossible to avoid in PvP, especially on enclosed maps.
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