Megaton Press: Difference between revisions
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__NOTOC__{{Languages|Megaton Press}} | __NOTOC__{{Languages|Megaton Press}} | ||
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*Each pearl will also split after a little while even if they don't hit any enemies. | *Each pearl will also split after a little while even if they don't hit any enemies. | ||
*Pearls '''do not''' deal splash damage, making this purely a single target ability when used for damage. | *Pearls '''do not''' deal splash damage, making this purely a single target ability when used for damage. | ||
*The '''Megaton Pearl''' will split into two larger '''Kiloton Pearls''', which then split into two smaller '''Kiloton Pearls''' each. Each of those will then split into 4 | *The '''Megaton Pearl''' will split into two larger '''Kiloton Pearls''', which then split into two smaller '''Kiloton Pearls''' each. Each of those will then split into 4 more '''Kiloton Pearls''' and each of those then further split into 4 smaller '''Ton Pearls''', giving the skill a total hit count of 1 + 6 + 80 hits, should every pearl collide with the same enemy before splitting. | ||
*On an open field with no platforms or walls nearby, a medium sized enemy that is directly underneath the '''Megaton Pearl''' will take hits from it, 2 smaller '''Kiloton Pearls''' (the large ones will fall besides it), and then 23 '''Ton Pearls.''' | *On an open field with no platforms or walls nearby, a medium sized enemy that is directly underneath the '''Megaton Pearl''' will take hits from it, 2 smaller '''Kiloton Pearls''' (the large ones will fall besides it), and then 23 '''Ton Pearls.''' | ||
*The initial projectile '''Aisha''' fires from her staff into the air will bounce off of walls like the pearls themselves, requiring players to stand a certain distance for a straight shot. This includes invisible walls like against [[Dragon Nest: Abyss|Bone Dragon]], where the skill will miss most of its damage if used improperly. | *The initial projectile '''Aisha''' fires from her staff into the air will bounce off of walls like the pearls themselves, requiring players to stand a certain distance for a straight shot. This includes invisible walls like against [[Dragon Nest: Abyss|Bone Dragon]], where the skill will miss most of its damage if used improperly. |