Mercenary Behavior: Difference between revisions

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(Created page with "{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |- | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:MercenaryBehavior...")
 
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:MercenaryBehavior.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:MercenaryBehavior.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]'''
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot)
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! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Effect'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Debuff time reduction'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Overheat damage reduction'''  
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| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" |
| style="border-style: solid; border-width: 1px;" | 10%
| style="border-style: solid; border-width: 1px;" | 10%
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| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2  
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