Mirage Sting: Difference between revisions

453 bytes removed ,  20 December 2015
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m (Text replacement - "Skill Attribute" to "Skill Trait")
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Class            !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement  
! Class            !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement  
|-
|-
| [[Sheath Knight]] {{!}}{{!}} 15 {{!}}{{!}} ? {{!}}{{!}} ? {{!}}{{!}} ? {{!}}{{!}} [[Skill Quest#Level 30 Layer Skill (Level Requirement:30)|'''Intermediate Training Skill Quest''']]
| [[Sheath Knight]] || 15 || 34 || 43 || [[Skill Quest#Level 30 Layer Skill (Level Requirement:30)|'''Intermediate Training Skill Quest''']]
|}
|}
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== Other Information ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP Gain per Hit !! rowspan=2 | Invincibility Interval
! colspan=2 | Absorbing Mirage Sting 흡수하는 !! colspan=3 | Tough Mirage Sting 강인한
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! PvP !! PvE
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect  !! colspan=2| Details
|- style="background:{{ColorSel|CharLight|Elsword}}"
! MP Gain !! Cooldown
|-
|-
| 0.6 || ?? MP || ?? MP || 0 Seconds
| 34 || Skill's Mana gain will increase to 140% || 43 || Super Armor added to the skill but cooldown increased to 150% || 6 Seconds
|}
|}
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== [[Skill Traits]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=3 {{!}} Absorbing Mirage Sting 흡수하는 !! colspan=3 {{!}} Tough Mirage Sting 강인한
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !!  Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect  !! colspan=2{{!}} Details
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
! MP Gain !! Cooldown
{{!}}-
{{!}} ? {{!}}{{!}} Skill's Mana gain will increase to 140% {{!}}{{!}}+40%{{!}}{{!}} ? {{!}}{{!}}    Super Armor added to the skill but cooldown increased to 150%{{!}}{{!}} 6 Seconds
{{!}}}


== Tips and Details ==
== Tips and Details ==
*Even if [[Elsword]] gets knocked down while dashing forward, the 3 Conwells will continue forward.
*Even if [[Elsword]] gets knocked down while dashing forward, the 3 Conwells will continue forward.
*If the knockdown counter is not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with >>xxx, Rage Cutter, and Counter(both versions).]
*If the knockdown counter is not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with {{CDR}}{{CX}}{{CX}}{{CX}}, [[Rage Cutter]], and [[Compact Counter]]. ]
*This move is similar to One Flash; though not as many glitches, it still leaves you open for combos if it misses. Use with caution.
*This move is similar to One Flash; though not as many glitches, it still leaves you open for combos if it misses. Use with caution.
**However the backslash does hitstun, so if someone were right behind waiting for the animation to cease, they would be hit.
**However the backslash does hitstun, so if someone were right behind waiting for the animation to cease, they would be hit.
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*A short time after the three Conwells pass [[Elsword]], they begin to lower towards the ground, so it may be harder to hit more distant enemies if they were to jump.
*A short time after the three Conwells pass [[Elsword]], they begin to lower towards the ground, so it may be harder to hit more distant enemies if they were to jump.
*You can also change the direction of the backslash to hit the enemy who should be be behind you after the dash.
*You can also change the direction of the backslash to hit the enemy who should be be behind you after the dash.
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== Updates ==
*07/25/2015 KR
**Moved to [[Sheath Knight]]'s skill tree.
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|FR=Attaque fantôme  |FRName=Phantom Attack
|FR=Attaque fantôme  |FRName=Phantom Attack
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}}
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{{TKSkills}}
{{TKSkills}}
 
[[Category:First Job Active Skills]]
[[Category:Second Job Active Skills]]
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