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Mirage Sting: Difference between revisions

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(Undo revision 394012 by Lin (talk) Both are more about mob sizes. Large targets you can't phase through and small targets that don't go far enough.)
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| [[Image:MirageSting2.png]]
| [[Image:MirageSting2.png]]
| '''[Active]''' Strike with summoned Cornwell swords that penetrate targets.
| {{SkillType|A}} Strike with summoned Cornwell swords that penetrate targets.
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|-
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| {{SkillText|Vitality}}
| {{SkillText|Vitality}}
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| {{SkillText|True|1.2}}
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Class            !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement  
! Class            !! Level Required !! [Enhanced] Level !!Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement  
|-
|-
| [[Sheath Knight]] || 15 || 32 || 41 || {{SkillText|SkillQuest|2}}
| [[Sheath Knight]] || 15 || 87 || 32 || 41 || {{SkillText|SkillQuest|2}}
|}
|}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Character Level !! Damage (Physical) !! Max Hits !! MP Usage !! Cooldown
! Character Level !! Damage (Physical) !! Max Hits !! MP Usage !! Cooldown
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|-
| align="left" | 30 || 138% || 5 || 30 MP || 4 Seconds  
| align="left" | 30 || 165% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
|-
| align="left" | [Enhanced] 87 || 198%
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Character Level !! Damage (Physical)
|-
| align="left" | 30 || 82%
|-
| align="left" | [Enhanced] 87 || 98%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Even if [[Elsword]] gets knocked down while dashing forward, the 3 Conwells will continue forward.
*Even if [[Elsword]] gets knocked down while dashing forward, the 3 Conwells will continue forward.
*If the knockdown counter is not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with {{CDR}}{{CX}}{{CX}}{{CX}}, [[Rage Cutter]], and [[Compact Counter]]. ]
*If the knockdown counter is not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with {{CDR}}{{CX}}{{CX}}{{CX}}, and [[Rage Cutter]]
*This move is similar to One Flash; though not as many glitches, it still leaves you open for combos if it misses. Use with caution.
*This move is similar to One Flash; though not as many glitches, it still leaves you open for combos if it misses. Use with caution.
**However the backslash does hitstun, so if someone were right behind waiting for the animation to cease, they would be hit.
**However the backslash does hitstun, so if someone were right behind waiting for the animation to cease, they would be hit.
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*06/30/2016 KR
*06/30/2016 KR
**'''Absorbing''' attribute changed to be '''Critical'''.
**'''Absorbing''' attribute changed to be '''Critical'''.
*01/12/2017 KR
**Damage increased.
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