Mirage Sting: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Class !! Level Required | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Sheath Knight]] || 15 | | [[Sheath Knight]] || 15 || {{SkillText|SkillQuest|2}} | ||
|} | |} | ||
<br> | <br> | ||
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! Initial Strike !! Swords !! Final Strike | ! Initial Strike !! Swords !! Final Strike | ||
|- | |- | ||
| align="left" | 30 || | | align="left" | 30 || 206% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 247% | ||
|} | |} | ||
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| align="left" | 30 || 82% | | align="left" | 30 || 82% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 98% | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! colspan= | ! colspan=2 | Critical Mirage Sting !! colspan=2 | Powerful Mirage Sting | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! MP Usage !! Cooldown | ! MP Usage !! Cooldown | ||
|- | |- | ||
| {{SkillText|Critical|130}} || 39 MP || {{SkillText|Powerful|150}} || 6 Seconds | |||
|} | |} | ||
<br> | <br> | ||
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*Even if [[Elsword]] gets knocked down while dashing forward, the 3 Conwells will continue forward. | *Even if [[Elsword]] gets knocked down while dashing forward, the 3 Conwells will continue forward. | ||
*If the knockdown counter is not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with {{CDR}}{{CX}}{{CX}}{{CX}}, and [[Rage Cutter]] | *If the knockdown counter is not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with {{CDR}}{{CX}}{{CX}}{{CX}}, and [[Rage Cutter]] | ||
*This move is similar to | *This move is similar to [[Finishing Slash]]; though not as many glitches, it still leaves you open for combos if it misses. Use with caution. | ||
**However the backslash does hitstun, so if someone were right behind waiting for the animation to cease, they would be hit. | **However, the backslash does hitstun, so if someone were right behind waiting for the animation to cease, they would be hit. | ||
*The 3 Conwells can | *The 3 Conwells can trigger weapon attributes. | ||
**When [[Brutal Slayer]] is activated via '''Mirage Sting''' each sword will burn mana. | **When [[Brutal Slayer]] is activated via '''Mirage Sting''', each sword will burn mana. | ||
*Using this skill while running will cause the user to dash farther ahead. | *Using this skill while running will cause the user to dash farther ahead. | ||
**This will cause the backslash to miss its intended target completely if used at point-blank. | **This will cause the backslash to miss its intended target completely if used at point-blank. | ||
* | *After a short time after the three Conwells pass [[Elsword]], they begin to lower towards the ground, so it may be harder to hit more distant enemies if they were to jump. | ||
*You can also change the direction of the backslash to hit the enemy who should | *You can also change the direction of the backslash to hit the enemy who should be behind you after the dash. | ||
*The last hit can be [[Counterattack|countered]]. | *The last hit can be [[Counterattack|countered]]. | ||
<br> | <br> |