Mirage Sting: Difference between revisions

963 bytes removed ,  1 December 2013
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(→‎Skill Information: it always does 5 hits from the beginning and by the way,what's up with forum? how long will it take to online?)
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== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''SP Requirement'''</center>
|-
| [[Infinity Sword]]
| <center>Lv5</center>
| <center>75SP</center>
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FCBCBC;"
|- style="background:#FCBCBC;"
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| [[Infinity Sword]] || Lv.20  || 35            || 4
| [[Infinity Sword]] || Lv.20  || 35            || 4
|}
|}
</tabber>
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== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FCBCBC;"
! Skill Level !! Cornwells Stabs !! Max Hits !! MP Usage !! Cooldown
|-
| align="left" | 1 || 40% || rowspan="11" | 5 || rowspan="20" | 30 MP || rowspan="20" | 5 Seconds
|-
| align="left" | 2 || 55%
|-
| align="left" | 3 || 70%
|-
| align="left" | 4 || 85%
|-
| align="left" | 5(M) || 100%
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FCBCBC;"
|- style="background:#FCBCBC;"
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|-
|-
|}
|}
</tabber>
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== Tips and Details ==
== Tips and Details ==
*Even if [[Elsword]] gets knocked down while dashing forward, the 3 cornwells will continue forward.
*Even if [[Elsword]] gets knocked down while dashing forward, the 3 Cornwells will continue forward.
*If the knockdown counter and launch counter are not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with >>xxx, Rage Cutter, and Counter(both versions).]
*If the knockdown counter and launch counter are not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with >>xxx, Rage Cutter, and Counter(both versions).]
*This move is similar to One Flash; though not as many glitches, it still leaves you open for combos if it misses. Use with caution.
*This move is similar to One Flash; though not as many glitches, it still leaves you open for combos if it misses. Use with caution.
*The 3 cornwells can proc weapon attributes.
*The 3 Cornwells can proc weapon attributes.
*Using this skill while running will cause the user to dash farther ahead.
*Using this skill while running will cause the user to dash farther ahead.
**This will cause the backslash to miss its intended target completely if used at point-blank.
**This will cause the backslash to miss its intended target completely if used at point-blank.
*A short time after the three cornwells pass [[Elsword]], they begin to lower towards the ground, so it may be harder to hit more distant enemies if they were to jump.
*A short time after the three Cornwells pass [[Elsword]], they begin to lower towards the ground, so it may be harder to hit more distant enemies if they were to jump.
*You can also change the direction of the backslash to hit the enemy who should be be behind you after the dash.
*You can also change the direction of the backslash to hit the enemy who should be be behind you after the dash.
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