Mirage Sting: Difference between revisions

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(Undo revision 394012 by Lin (talk) Both are more about mob sizes. Large targets you can't phase through and small targets that don't go far enough.)
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| {{SkillText|Vitality}}
| {{SkillText|Vitality}}
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| {{SkillText|True|1.2}}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Class            !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement  
! Class            !! Level Required !! [Enhanced] Level !!Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement  
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|-
| [[Sheath Knight]] || 15 || 32 || 41 || {{SkillText|SkillQuest|2}}
| [[Sheath Knight]] || 15 || 87 || 32 || 41 || {{SkillText|SkillQuest|2}}
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! Character Level !! Damage (Physical) !! Max Hits !! MP Usage !! Cooldown
! Character Level !! Damage (Physical) !! Max Hits !! MP Usage !! Cooldown
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| align="left" | 30 || 138% || 5 || 30 MP || 4 Seconds  
| align="left" | 30 || 138% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
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| align="left" | [Enhanced] 87 || 166%
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|}
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