Mirage Sting: Difference between revisions

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*Even if [[Elsword]] gets knocked down while dashing forward, the 3 Conwells will continue forward.
*Even if [[Elsword]] gets knocked down while dashing forward, the 3 Conwells will continue forward.
*If the knockdown counter is not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with {{CDR}}{{CX}}{{CX}}{{CX}}, and [[Rage Cutter]]
*If the knockdown counter is not full, you can use this move to catch a falling opponent. [Note: Very lag-sensitive, but normally works with {{CDR}}{{CX}}{{CX}}{{CX}}, and [[Rage Cutter]]
*This move is similar to One Flash; though not as many glitches, it still leaves you open for combos if it misses. Use with caution.
*This move is similar to [[Finishing Slash]]; though not as many glitches, it still leaves you open for combos if it misses. Use with caution.
**However the backslash does hitstun, so if someone were right behind waiting for the animation to cease, they would be hit.
**However, the backslash does hitstun, so if someone were right behind waiting for the animation to cease, they would be hit.
*The 3 Conwells can proc weapon attributes.
*The 3 Conwells can trigger weapon attributes.
**When [[Brutal Slayer]] is activated via '''Mirage Sting''' each sword will burn mana.  
**When [[Brutal Slayer]] is activated via '''Mirage Sting''', each sword will burn mana.  
*Using this skill while running will cause the user to dash farther ahead.
*Using this skill while running will cause the user to dash farther ahead.
**This will cause the backslash to miss its intended target completely if used at point-blank.
**This will cause the backslash to miss its intended target completely if used at point-blank.
*A short time after the three Conwells pass [[Elsword]], they begin to lower towards the ground, so it may be harder to hit more distant enemies if they were to jump.
*After a short time after the three Conwells pass [[Elsword]], they begin to lower towards the ground, so it may be harder to hit more distant enemies if they were to jump.
*You can also change the direction of the backslash to hit the enemy who should be be behind you after the dash.
*You can also change the direction of the backslash to hit the enemy who should be behind you after the dash.
*The last hit can be [[Counterattack|countered]].
*The last hit can be [[Counterattack|countered]].
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