Mobile Shelling: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
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**While the missiles explode at the end of their range as usual, they can also simply hit a single wider enemy multiple times as they pass through them. These additional hits do count towards its pierce count however, so they can still only hit 3 times.
**While the missiles explode at the end of their range as usual, they can also simply hit a single wider enemy multiple times as they pass through them. These additional hits do count towards its pierce count however, so they can still only hit 3 times.
*Firing missiles while in '''Mobile Shelling''' is significantly slower than in '''Siege Shelling''', though they also deal much more hitstun to compensate.
*Firing missiles while in '''Mobile Shelling''' is significantly slower than in '''Siege Shelling''', though they also deal much more hitstun to compensate.
*Activating [[Freiturnier#Berserk_Mode|Berserk Mode]] will '''not''' give '''Chung''' infinite enhanced cannonballs.
*Activating [[Freiturnier#Berserk_Mode|Berserk Mode]] will '''not''' give you infinite enhanced cannonballs.
*Enhanced cannonballs will only be consumed for cannonball costs that are not inherently mandatory. This includes [[Aiming Shot]], which can be used without consuming a cannonball if nothing is in range, and [[Artillery Strike - Missile Shower]], which will not consume cannonballs if the aiming duration expires. By extension, the damage increase then also usually only applies to whichever part of the skill consumes the enhanced cannonballs specifically.
*Enhanced cannonballs will only be consumed for cannonball costs that are not inherently mandatory. This includes [[Aiming Shot]], which can be used without consuming a cannonball if nothing is in range, and [[Artillery Strike - Missile Shower]], which will not consume cannonballs if the aiming duration expires. By extension, the damage increase then also usually only applies to whichever part of the skill consumes the enhanced cannonballs specifically.
**The exceptions to this are {{mod|Carpet Bombing|1}}, where consumed enhanced cannonballs affect all of the '''Portal Strike''' and '''Submissile Explosion''' hits instead of only the additional 2~4 '''Submissile Explosion''' hits per wave, and {{mod|Impact Detonation|1}}, which will only gain the damage increase of a single enhanced cannonball, despite being able to consume 3, likely because the two additional cannonballs consumed only serve to create additional portals, and have no effect on its damage output regardless.
**The exceptions to this are {{mod|Carpet Bombing|1}}, where consumed enhanced cannonballs affect all of the '''Portal Strike''' and '''Submissile Explosion''' hits instead of only the additional 2~4 '''Submissile Explosion''' hits per wave, and {{mod|Impact Detonation|1}}, which will only gain the damage increase of a single enhanced cannonball, despite being able to consume 3, likely because the two additional cannonballs consumed only serve to create additional portals, and have no effect on its damage output regardless.
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== Trivia ==
== Trivia ==
*While in '''Mobile Shelling''', pale blue smoke will surround the Destroyer, implying the enhanced cannonballs contain primed disfrozen canisters as seen in [[Chaos Cannon]] and [[Carpet Bombing]].
*While in '''Mobile Shelling''', pale blue smoke will surround the Destroyer, implying the enhanced cannonballs contain primed Disfrozen canisters as seen in [[Chaos Cannon]] and [[Carpet Bombing]].
*[[Aiming Shot]], [[Impact Detonation]] and [[Dread Chase]] will visibly fire red missiles whenever they consume enhanced cannonballs, just like '''Mobile Shelling''' itself.
*[[Aiming Shot]], [[Impact Detonation]] and [[Dread Chase]] will visibly fire red missiles whenever they consume enhanced cannonballs, just like '''Mobile Shelling''' itself.
*As none of the enhanced cannonball effects are listed anywhere in-game, the wiki opts to split the damage bonus of 2% and 5% between Active/Tenacity and Strength/Bravery skills, instead of Active and Special Active skills, as Impact Detonation is the only Tenacity skill that can gain the bonus, despite this being a very likely holdover from when it was still an Active skill.
*As none of the enhanced cannonball effects are listed anywhere in-game, the wiki opts to split the damage bonus of 2% and 5% between Active/Tenacity and Strength/Bravery skills, instead of Active and Special Active skills, as [[Impact Detonation]] is the only Tenacity skill that can gain the bonus, despite this being a very likely holdover from when it was still an Active skill.
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|Between its initial release and the 07/10/2014 KR patch, Mobile Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]].
|Between its initial release and the 07/10/2014 KR patch, [[Mobile Shelling]] did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]].
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