Mobile Shelling: Difference between revisions

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**The exceptions to this are [[Carpet Bombing/ModA|[Mod] Carpet Bombing]], where consumed enhanced cannonballs affect all of the '''Portal Strike''' and '''Submissile Explosion''' hits instead of only the additional 2~4 '''Submissile Explosion''' hits per wave, and [[Impact Detonation/ModA|[Mod] Impact Detonation]], which will only gain the damage increase of a single enhanced cannonball, despite being able to consume 3, likely because the two additional cannonballs consumed only serve to create additional portals, and have no effect on its damage output regardless.
**The exceptions to this are [[Carpet Bombing/ModA|[Mod] Carpet Bombing]], where consumed enhanced cannonballs affect all of the '''Portal Strike''' and '''Submissile Explosion''' hits instead of only the additional 2~4 '''Submissile Explosion''' hits per wave, and [[Impact Detonation/ModA|[Mod] Impact Detonation]], which will only gain the damage increase of a single enhanced cannonball, despite being able to consume 3, likely because the two additional cannonballs consumed only serve to create additional portals, and have no effect on its damage output regardless.
**Since the damage increase from enhanced cannonballs is applied per consumed cannonball, the individual missiles fired by [[Impact Detonation]]'s '''Additional Shelling''' and [[Dread Chase]] will gain the bonus for 1 cannonball per missile fired, instead of for the total they can consume.
**Since the damage increase from enhanced cannonballs is applied per consumed cannonball, the individual missiles fired by [[Impact Detonation]]'s '''Additional Shelling''' and [[Dread Chase]] will gain the bonus for 1 cannonball per missile fired, instead of for the total they can consume.
*The full list of skills able to consume enhanced cannonballs in some way includes [[Aiming Shot]], [[Dread Chase]], [[Impact Detonation]] [[Impact Detonation/ModA|(A)]], [[Chaos Cannon]], [[Carpet Bombing]] [[Carpet Bombing/ModA|(A)]] and [[Artillery Strike - Missile Shower]].
*The full list of skills able to consume enhanced cannonballs in some way for this passive's damage bonus includes [[Aiming Shot]], [[Dread Chase]], [[Impact Detonation]] [[Impact Detonation/ModA|(A)]], [[Chaos Cannon]], [[Carpet Bombing]] [[Carpet Bombing/ModA|(A)]] and [[Artillery Strike - Missile Shower]].
**Other skills that simply require Enhanced Cannonballs, but do not have their damage increased, include [[Fatal Cannon]] and [[Kinetic Bombardment]].
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