Monster List/Hamel/Boss

From Elwiki
Revision as of 03:13, 18 April 2023 by IceSoulMOG (talk | contribs) (Text replacement - "Curse" to "{{se||Curse}}")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  • English
Monster Image Monster Description Info
7-1, Resiam Outskirts
Shadow Master - A deadlier creature of the shadows. Has spikes on it. Moves:

-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
-Fire Path: Leaves a few dark fireballs in his path every time he moves. Can be easily avoided but deal high damage over time.
-Dark Explosion: Puts a bomb on you and blows you up as he clenches his fist. Impossible to avoid unless a Skill or Awakening is carried out.
-Shadow Link: Shadow Master links his dark ball to you, reducing your attack speed.
-Shadow Storm: Happens right after his stoic. Summons spheres of darkness that fall from the top of the stage. Can be avoided by standing on the platforms on either side of the stage, or using any move that has invincibility frames. Does moderate damage and has a cooldown of around 30 seconds. He is invincible during this move.
-Shadow Orbs: Usually used right after Shadow Storm, summons shadow orbs that will blow up after a few seconds. Can be destroyed by hitting them (good for Hypersonic Stab).


Note:
-Has a stoic threshold of ?? hits. Instead of a normal reaction when reaching the Stoic Threshold, Shadow Master will instead use Shadow Storm.


Drops:

7-2, Sunken Resiam
Coral Sea Serpent (x2) - A disturbed water spirit induced by the El. It takes the form of both a fish and snake with strong spitting capabilities. You have to fight two of these bosses at the same time. Moves:

-Poison Spit: Rains poison down on you. Induces Poisoning.
-Head Smash: The Coral Serpent raises its head upwards and smashes it down. Induces Stun to itself and Flattening to you. Can be avoided by jumping up and letting the fish smash its head.
-Switch: The Serpent switches its position by swimming away.
-Diving Slam: Swims away from the map and into the background. From there, it swims upwards and smashes down on you. The attack does a large amount of damage but induces Stun to itself.
-Frost Breath: The Serpent sucks up the water around it, causing you to be dragged in as well. Then, it fires a ice beam at the ground at an angle and moves it forward. Induces Frostbite while doing extreme damage.
-Frost Tornado: The Serpent(s) swim out of the stage and into the background. From there, it begins sucking up the water around it with you being dragged in too. Finally, it releases a powerful stream of water to the area in front of it. This attack does substantial damage and induces Frostbite. Can be avoided by sticking to one of the edges/corners of the map.


Drops:

7-3, Ancient Waterway
Taranvash of Light - Possessing the ancient power of light.... Taranvash was the faithful watchdog who defended Hamel, but went insane due to the overwhelming forces of the El. Moves:

-Swipe: Swipes at you twice.
-Teleport Attack: Teleports up and swipes at you with its tail, this is very fast and deals damage almost on par with its Tora Laser.
-Reflective Aura: Cloaks itself in a reflective aura. All Arrows, Electron Balls, Fireballs, or Magic Balls will be reflected.
-Charge: Charges at you.
-Rising Bubbles: Summons bubbles from the ground that traps you. Induces Frostbite when they burst.
-Tora Laser: Concentrates its energy on the tip of its tail and releases it in a massive horizontal laser beam. Does substantial damage to the player.


Drops:

7-4, Heart of the Ancient Waterway
Victor - One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence. Moves:

-Dynamic Entry!: Only does it at the start of the match. Victor leaps down from his post and smashes the center of the stage, roaring once he hits the ground. He cannot be damaged until he has finished roaring.
-Victor Combo: Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames.
-Victor Swing: Poses then swings his fists into the air to throw you upwards while in super armor.
-Victor Charge: Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall.
-Victor Assault: Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage.
-Body Slam: Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it.
-It's Showtime!: Victor leaps into the air and tries to crush you with his weight. He roars after he lands. However, this move can be avoided easily as he only lands on your initial spot, so walk away from it.


Note:
-Has a stoic threshold of 30 hits.


Drops:

7-5, Magmanta's Cave
Magmanta - The giant queen of the Spiders in Magmanta's Cave. She blocks the path to the Temple of Water. Moves:

-Cripple Cut: Magmanta rises up into the air and crashes into the ground near the player. Can be avoided by waiting in one spot until the monster sign appears above the player's head, and moving quickly out of range.
-Lunge: Magmanta will pull back slightly then jump forwards trying to crush anything in front of it.
-Leg Slash: Magmanta will slash you two times with its front legs. It can be interrupted, as it will only super-armor on second slash.
-Quake Smash: Magmanta lifts its front legs and smashes hard into the ground in front of it. Afterwards, rocks will fall from the ceiling and can damage you and Magmanta as well.
-Acid Spray: Magmanta will spray poison at you, which will damage and poison you.
-Bug Bite: Magmanta will lean towards you and will try to bite you in an attempt to damage you.
-Prepare Attack: After taking 60 hits without super armor, Magmanta will retire to the background of the stage, where it cannot be attacked. It will walk around and use Acid Spray towards the player when you are within its range. While Magmanta is in the background, multiple Mantares and Mantaray will drop onto the stage and will try to attack you. After using Acid Spray 3 times, or after a set duration, it will return to the map by using Crippling Cut.
-Pheromone: After reducing Magmanta's health to less than 1/4, it will begin releasing red smoke, which continuously summons more Mantares and Mantaray into battle. Once Magmanta reaches this stage, it can no longer use Prepare Attack.


Notes:
-Has a stoic threshold of 60 hits. Instead of a normal reaction when reaching the Stoic Threshold, Magmanta will instead use Prepare Attack and escape into the background.


Drops:

7-6, Temple of Frozen Water
Avalanche - The Water Priest corrupted by the demons. Moves:

-Icicle Crash: Avalanche will launch a large block of ice towards the direction he is facing. This attack will induce Frostbite.
-Icicle Saw: Avalanche will push you aside with his staff and create a circular saw out of ice on his staff and attacks you with it. This attack will induce Frostbite.
-Blizzard Shower: Avalanche is capable of using a weaker variant of High Magician's Blizzard Shower. The ice crystals that he summon will be larger but instead of freezing you, you will be knocked down upon impact.
-Ice Trapper: Avalanche will summon up to 4 Ice Traps on the stage floor in an attempt to trap you. If the traps aren't activated, they will automatically be destroyed when he uses this move again.
-Retreat: Every time you reduce 1/3 or 1/4 of Avalanche's maximum HP, he will retreat to the background of the stage and will attack with the statues in the background. The statues will either launch an ice shard towards the nearest target or will shoot multiple icicles towards you. His current maximum health is 21 life-bars, every time you deplete him to either 2 of these amounts: 14.7,15.1,or 15.8 and 7.9,7.5,or 7.1 life-bars. After decreasing him to about 4.8 life-bars, it becomes his choice to escape, if you take longer time to finish him, he might escape again.
-Frozen Tomb: After reaching his Stoic threshold or maximum mana, Avalanche will float into the air, and raise multiple frozen megaliths from the ground. In addition to that, two white flares emitting ice shards in every direction will drop onto the stage randomly and will explode after reaching ground level. A direct hit from a flare will do significant damage.


Note:
-Like Magmanta, Avalanche has absolute immunity against Water elements, so you will not be able to inflict Frostbite, Freezing, or Frozen from skills or items.
-Has a stoic threshold of ?? hits. Instead of a normal reaction when reaching the Stoic Threshold, Avalanche does possess a Stoic Threshold but any targets that are near him will not be knocked away.


Drops:

7-7, Halls of Water
Ran - Ara's brother and the leader of the demons invading Hamel. He has captured the Water Priestess and has obtained the Water Seal from Avalanche. Moves:

-Dark Sword Combo: Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air.
-Black Fire Claw: Ran will materialize a shadow arm and use it to slash you. He will use this move when he is knocked down or when you are more than a certain distance away from him.
-Shadow Clone: If you try to distance yourself from Ran, he will create a clone of himself next to you and attack.
-Aerial Black Fire Claw: Ran will ascend to the air and will move left or right of the stage for a small distance. He will use Black Fire Claw to swipe anyone that is close to him as he descends.
-Black Flame Burst: Ran will swing his sword and unleash a trail of black fire towards you. He will only use this after his second awakening.
-Black Destiny: Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. He will only use this after his second awakening.
-Reverse Gravity: A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect.
-Awakening I: Dark Enhancement: After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict  Enemy DebuffCurseEnemy DebuffCurse on you.

  • All claw related attacks become larger and more damaging.

-Awakening II: Fire Enhancement: After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict  Enemy DebuffBurnEnemy DebuffBurn on you.


Drops:

7-X, Temple of Trials
Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. Moves:

-Combo: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Fury Guardian's ZZX. -Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks.
-Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, causing a large explosion.
-Carpet Bombing: Calls for an air strike.
-Comet Crasher: Fires numerous missiles down.
-Iron Howling: Release a loud war cry that stuns.
-Pain of Caladbolg: Release a devastating war cry, dealing high damage.
-Scare Chase: Fires a red homing missile.
-Heavy Stance: Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo.

Bestiary
General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}