Mont Blanc: Difference between revisions

1,180 bytes removed ,  23 May 2019
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
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! rowspan=2 | Level Required !! rowspan=2 | Chestnut Punch (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | Damage Increase<br>(Per SP Spent) !! colspan=2 | Yucky! !! colspan=3 | Command Activation Skill !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Laby}}"
! All Speed Reduction !! Duration !! Activation Command !! Usage Count !! Duration
|-
| align="left" | 95 || 1783% || rowspan=2 | 19 || rowspan=2 | 1% || rowspan=2 | 5% || rowspan=2 | 5 Seconds || rowspan=2 | {{CDR}}{{CX}} || rowspan=2 | 1 || rowspan=2 | 60 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| align="left" | [Enhanced] || 2139%
|}
=== {{PvP}} ===
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! Level Required !! Chestnut Punch (Physical) !! Damage Increase<br>(Per SP Spent)
|-
| align="left" | 95 || 679% || rowspan=2 | 0.5%
|-
| align="left" | [Enhanced] || 815%
|}
<br>
== Skill Information (04/25/2019 KR Patch) ==
=== {{PvE}} ===
=== {{PvE}} ===
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**Most enemies can take 3~5 hits from the skill, while larger enemies can take vastly more hits, as the skill is actually compromised of a lot of small hitboxes, each capable of dealing damage. It is possible due to this for an enemy to get knocked back slightly by one of the hits and then take damage from another hit in the skill at a slight delay.
**Most enemies can take 3~5 hits from the skill, while larger enemies can take vastly more hits, as the skill is actually compromised of a lot of small hitboxes, each capable of dealing damage. It is possible due to this for an enemy to get knocked back slightly by one of the hits and then take damage from another hit in the skill at a slight delay.
*The '''Gigantic''' trait does ''not'' increase the size of each individual hitbox inside the skill's range. While the skill as a whole will cover more area and hit more enemies, the hits themselves remain the same size, causing them to be spaced further apart from each other and thus deal less hits per enemy.
*The '''Gigantic''' trait does ''not'' increase the size of each individual hitbox inside the skill's range. While the skill as a whole will cover more area and hit more enemies, the hits themselves remain the same size, causing them to be spaced further apart from each other and thus deal less hits per enemy.
*When consuming 10 SP, '''[Enhanced] Mont Blanc''' will, on average, deal around {{formatnum:{{#expr: 200+(2139*1.1*3)}}}} to {{formatnum:{{#expr: 200+(2139*1.1*5)}}}}% ({{formatnum:{{#expr: 200+(814*1.05*3)}}}} to {{formatnum:{{#expr: 200+(814*1.05*5)}}}}% in PvP) Physical Damage.
*When consuming 10 SP, '''[Enhanced] Mont Blanc''' will, on average, deal around {{formatnum:{{#expr: 200+(2139*1.1*3)}}}} to {{formatnum:{{#expr: 200+(2139*1.1*5)}}}}% ({{formatnum:{{#expr: 200+(611*1.05*3)}}}} to {{formatnum:{{#expr: 200+(611*1.05*5)}}}}% in PvP) Physical Damage.
**If an enemy is massive enough to take all hits from this skill, such as [[11-4|Debrian Nasod Carrier]] or the [[Gate of Darkness/Season 4|Gate of Darkness]], the skill can deal a maximum of {{formatnum:{{#expr: 200+(2139*1.1*17)}}}}% Physical Damage.
**If an enemy is massive enough to take all hits from this skill, such as [[11-4|Debrian Nasod Carrier]] or the [[Gate of Darkness/Season 4|Gate of Darkness]], the skill can deal a maximum of {{formatnum:{{#expr: 200+(2139*1.1*17)}}}}% Physical Damage.
*Due to its damage model, [[Mont Blanc]] will heavily damage Ereda Island's Magic Source in an instant.
*Due to its damage model, [[Mont Blanc]] will heavily damage Ereda Island's Magic Source in an instant.
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*'''Heavy''' trait changed to '''Enhanced'''.
*'''Heavy''' trait changed to '''Enhanced'''.
|-
|-
| 04/25/2019 || - || - || align="left" |  
| 04/25/2019 || 05/22/2019 || - || align="left" |  
{{nerf|Damage decreased.}}
{{nerf|Damage decreased.}}
|}
|}
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