Mortar: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:AutoMortar.png]]
| [[File:AutoMortar.png]]
| {{SkillType|SA|B}} Deploy a mortar which bombs enemies in an area. Max 3 mortars. Mortars are invincible in dungeons.
| {{SkillType|SA|B}} Deploy a mortar which bombs enemies in an area. Max 3 mortars. Mortars are invincible in dungeons.
|-
|-
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| {{SkillText|True|Cooldown|5}}
| {{SkillText|True|Cooldown|5}}
|}
|}
<br>  
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Tactical Trooper]] || 50
| [[Tactical Trooper]] || 50
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Maximum Installations !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Max Mortars !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Hits Per Bullet !! Number of Bullets
! Hits Per Bullet !! Bullet Count
|-
! colspan=7 | Normal
|-
|-
| '''{{PvE}}''' || 1395% || rowspan=2 | 2~Unlimited || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| colspan="7" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 326%
| {{PvE}} || 1395% || rowspan=2 | Indefinite || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 1395% || rowspan=2 | 2~Unlimited || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
| {{PvP}} || 326%
|-
|-
| '''{{PvP}}''' || 326%
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 1395% || rowspan=2 | Indefinite || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
|-
| {{PvP}} || 326%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Mortar|Heavy, Critical|cd=22|cd_enhanced=17|mp=300|mp2=110}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Heavy Mortar !! colspan=2 | Critical Mortar
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect  !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || {{SkillText|Critical|110}} || 330 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Tabber
|NA=<dfn>{{</dfn>
{{Damage
|dmg=864
|pvp_dmg=345
|avg_hits={{#expr: 2 * 5}}
|heavy=true
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Average
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Heavy
|-
! {{PvE}}
| {{#var: avg_damage}}
| {{#var: avg_damage_heavy}}
|-
! {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
|}
*Does not account for splash damage.
*The average damage is calculated with a hit count of 2 per '''Bullet'''.
*Assumes 1 installation.
<dfn>}}</dfn>
|KR (03/17/2022)=<dfn>{{</dfn>
{{Damage
{{Damage
|true|Chung
|dmg=1395
|dmg=1395
|pvp_dmg=326
|pvp_dmg=326
|avg_hits={{#expr: 2 * 5}}
|avg_hits=2*5
|heavy=true
|heavy=true
|no_max=true
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Average
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Heavy
|-
! {{PvE}}
| {{#var: avg_damage}}
| {{#var: avg_damage_heavy}}
|-
! {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
|}
*Does not account for splash damage.
*Does not account for splash damage.
*The average damage is calculated with a hit count of 2 per '''Bullet'''.
*Does not account for multiple installations.
*Assumes 1 installation.
*Average assumes 2 hits per bullet.
<dfn>}}</dfn>
}}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Reload.png; Reload Mastery;
| width="40" | [[Image:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The mortar appears to be black on the enemy team to prevent confusion.
*The mortar appears to be black on the enemy team to prevent confusion.
*The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy within the player's screen.   
*The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy to '''Chung''' within a certain range.   
*Each bullet will deal damage depending on how long it will be falling down. It will spawn at the very top of each target, so tall enemies will take proportionally more hits. For example, [[Free Training|Giant Training Monkey]] will take 3 hits, while [[El Tower Defense|Interdimensional Colossus]] will take 8 hits.
*The bullets can deal damage for as long as they are falling, resulting in no limit to how many hits they can deal. Due to how high up the bullets spawn, taller enemies will take more hits from this skill. For example, [[Free Training|Giant Training Monkey]] will take 3 hits, while [[El Tower Defense|Interdimensional Colossus]] will take 8 hits.
**However, each bullet will typically do at least a minimum of 2 hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
**Each bullet will typically do at least a minimum of 2 hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
**Currently glitched, their damage numbers are not visible at all.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
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== Gallery ==
== Gallery ==
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
image:MortarColor.png|White for Allies or Yours, Black for Enemies
MortarColor.png|White for Allies or Yours, Black for Enemies
image:EchoBeacon.png|Beacon in the shape of Echo's head.
EchoBeacon.png|Beacon in the shape of Echo's head.
</Gallery>
</Gallery>
<br>
<br>
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== Trivia ==
== Trivia ==
*The marking beacon represents Echo's head.  
*The marking beacon represents Echo's head.  
*The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer.
*The shaft of the mortar has the same design as the top half of '''Tactical Trooper''''s Destroyer.
*The bullets will fall down in an arc based on how far the target is from the mortar, to imitate how it would look if the mortar bullet actually travelled all the way from where it was fired.
<br>
<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| rowspan=2 | 07/10/2014 || rowspan=2 | - || colspan=2 align="left" |
| rowspan=2 | 07/10/2014 || rowspan=2 | - || colspan=2 align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" |  
| align="left" |  
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|-
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
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| 08/14/2019 || - || colspan=2 align="left" |
| 08/14/2019 || - || colspan=2 align="left" |
*{{nerf|Maximum Installations decreased from 3 to 2.}}
*{{nerf|Maximum Installations decreased from 3 to 2.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |
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|-
|-
| 03/17/2022 || 04/13/2022 || align="left" |
| 03/17/2022 || 04/13/2022 || align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |
| align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Tactical Trooper}}
{{TTSkills}}
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