Mortar: Difference between revisions

3 bytes added ,  10 September 2020
Line 83: Line 83:
*The number of hits each bullet can do appears to be heavily dependent on the height of the target, such as Training Monkey taking three hits. However, each bullet will typically do at least a minimum of two hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
*The number of hits each bullet can do appears to be heavily dependent on the height of the target, such as Training Monkey taking three hits. However, each bullet will typically do at least a minimum of two hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*There is about a 1 second gap between when a bullet is fired and when lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
<br>
<br>


ElEditors, Administrators
55,097

edits