Nasod Armor Mode - Battle Gear: Difference between revisions

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**Combos (Base Class): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
**Combos (Base Class): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
**Combos ([[Arc Tracer]]/[[Mastermind]]):
**Combos ([[Arc Tracer]]/[[Mastermind]]):
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
**Skills([[Add]]): [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb]].
**Skills([[Add]]): [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb]].
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksliver Accel]], [[Quicksliver Frenzy]] and [[Psychic Storm]].
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksliver Accel]], [[Quicksliver Frenzy]] and [[Psychic Storm]].
**Skills([[Arc Tracer]]/[[Mastermind]]): [[EMP Shock]], ?
**Skills([[Arc Tracer]]/[[Mastermind]]): [[EMP Shock]], ?
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
*'''Add'''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
*'''Add'''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
**Do note that this does not negate stun, flattened or power stun.
**Do note that this does not negate stun, flattened or power stun.
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