Nature's Force: Difference between revisions

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| [[File:WindSneakerSkill1.png]]
| [[File:WindSneakerSkill1.png]]
| {{SkillType|A}} Enhance kick attacks with the force of nature.<br>Kick attacks' attack power will increase by 40% and knockdown will decrease by 10% for 15 seconds. (Excludes Hyper Actives)
| {{SkillType|A}} Enhance kick attacks with the force of nature.<br>Kick attack’s attack power will Increase by 40% (PvP:20%) and Knockdown will decrease by 10% for 15 seconds. (Excludes Hyperactives)
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | {{se|022|Nature's Force}} !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | {{se|022|Nature's Force}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
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! Kick !! Power Eruption !! Kicks Damage<br>Increase !! Knockdown Rate<br>Decrease
! Kick !! Power Eruption !! Kicks Damage Increase {{stat|m}} !! Knockdown Decrease !! Duration
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| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
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| '''{{PvE}}''' || 175% || 300% || rowspan=2 | 40% || rowspan=2 | 10% || rowspan=2 | 15 Seconds || rowspan=2 | 15 MP || rowspan=2 | 7 Seconds
| {{PvE}} || 175% || 300% || 40% || rowspan=2 | 10% || rowspan=2 | 15 Seconds || rowspan=2 | 15 MP || rowspan=2 | 7 Seconds
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| '''{{PvP}}''' || 43% || 75%
| {{PvP}} || 43% || 75% || 20%
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| colspan="8" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
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| '''{{PvE}}''' || 175% || 300% || rowspan=2 | 40% || rowspan=2 | 10% || rowspan=2 | 18 Seconds || rowspan=2 | 15 MP || rowspan=2 | 7 Seconds
| {{PvE}} || 175% || 300% || 40% || rowspan=2 | 10% || rowspan=2 | 18 Seconds || rowspan=2 | 15 MP || rowspan=2 | 7 Seconds
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| '''{{PvP}}''' || 43% || 75%
| {{PvP}} || 43% || 75% || 20%
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=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
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! [[Rena]] !! [[Combat Ranger]] !! [[Wind Sneaker]]
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| {{CIO|Z}}{{CIO|Z}}{{CIO|Z}}{{CIO|Z}} || {{CDRU}}{{CIO|Z}}{{CIO|Z}}{{CIO|Z}} || {{CIO|Z}}{{CIO|Z}}{{CIO|RZ|Long}}{{CIO|Z}}{{CIO|Z}}
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| {{CIO|Z}}{{CIO|Z}}{{CIO|Z}}{{CIO|UZ|Long}} || {{CDU}}{{CIO|Z}}{{CIO|Z}} || {{CDR}}{{CX}}{{CIO|Z}}{{CIO|Z}}
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| {{CU}}{{CIO|Z}} || {{CDR}}{{CIO|Z}}{{CIO|Z}}{{CIO|Z}} || {{CDRU}}{{CX}}{{CIO|Z}}
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| || {{CX}}{{CIO|Z}}{{CIO|Z}}{{CIO|Z}} ||
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== Tips and Details ==
== Tips and Details ==
*'''Kicks Damage Increase''' will affect all kick-related skills and commands.
*'''Kicks Damage Increase''' will affect all kick-related skills and commands.
**As most of this path's skills count as kick-related skills, the only skills that do not benefit are [[Airelinna]] and the master skill [[Rhythmical Quake/Stage 1|Rhythmical Quake]].
***Of the base [[Rena]] skills, only [[Assault Kick]] benefits from {{se|022|Nature's Force|tt=no}}.
*The buff is indicated with a green aura at your feet.
*The buff is indicated with a green aura at your feet.
*With its high hitstun, '''Nature Force''' can be used as a excellent combo starter.
*With its high hitstun, '''Nature Force''' can be used as a excellent combo starter.
*The buff is already active before her activation kick, meaning it will still be applied even if you fail to complete the animation.
*The buff is already active before the activation kick, meaning it will still be applied even if you fail to complete the animation.
*'''Nature Force''' has a quicker activation rate as compared to most skills, so it is possible to perform a hitstun if you are hit during the animation.
*[[Nature's Force]] has a quicker activation rate as compared to most skills, so it is possible to inflict hitstun if you are hit during the animation.
**Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active.
**Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active.
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==Trivia==
==Trivia==
*This skill originally used Mana for kicking, but was taken out during a rebalancing patch.
*This skill originally used mana for kicking, but was taken out during a rebalancing patch.
**After that rebalancing patch, this skill used to prevent Rena from gaining any MP from her kicks but this was also taken out in a later rebalancing patch.
**After that rebalancing patch, this skill used to prevent you from gaining any MP from kick attacks, but this was also taken out in a later rebalancing patch.
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| 08/01/2019 || 08/14/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/14/2019 || colspan=2 align="left" |  
*{{buff|Kick Damage Increase increased.}}
*{{buff|'''Kick Damage Increase''' increased.}}
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| 06/22/2023 || 07/19/2023 || align="left" |
*None
| align="left" |
*{{nerf|'''Kick Damage Increase ''' decreased.}}
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