Nature's Force: Difference between revisions
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== | == Requirements == | ||
{ | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |||
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Skill Requirement'''</center> | |||
|- | |||
| [[Wind Sneaker]] | |||
| <center>Lv5</center> | |||
| <center>75 SP</center> | |||
| <center>None</center> | |||
|} | |||
== Skill Information == | == Skill Information == | ||
{{VersionTabs | |||
|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Skill Level | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Initial Damage<br>(Physical) | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Damage Increase | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Knockdown Rate Decrease | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Buff Duration | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} MP Usage | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Cool Down | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 15 seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 130% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 130% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 145% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 145% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 160% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 160% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 190% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 190% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 205% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 205% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12 Seconds | |||
{{!}}} | |||
|KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Skill Level | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Damage Increase(Physical) | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} MP Regen | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Knockdown Rate Decrease | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Buff Duration | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} MP Usage | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Cool Down | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 seconds | |||
{{!}}} | |||
}} | |||
== Tips and Details == | == Tips and Details == | ||
*This skill originally used Mana for kicking, however this was taken out during a rebalancing patch. | *This skill originally used Mana for kicking, however this was taken out during a rebalancing patch. | ||
*Nature Force prevents Rena from gaining MP during her kicks, although this not stop the MP Regen altogether. | *Nature Force prevents Rena from gaining MP during her kicks, although this not stop the MP Regen altogether. | ||
**After the 29 March Korean Patch, Rena will gain back mp during her kicks. | |||
{{WSSkills}} | {{WSSkills}} |