Nature's Force: Difference between revisions

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== Prerequisites ==
== Requirements ==
{{PreStart}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreRow|Class=Wind Sneaker|Master=5|SP=75|Skill=-|Req=-}}
|-
{{PreEnd}}<br>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Skill Requirement'''</center>
|-
| [[Wind Sneaker]]
| <center>Lv5</center>
| <center>75 SP</center>
| <center>None</center>
|}


== Skill Information  ==
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Skill Level
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Initial Damage<br>(Physical)
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Damage Increase
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Knockdown Rate Decrease
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Buff Duration
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} MP Usage
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Cool Down
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 15 seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 130%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 130%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 145%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 145%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 160%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 160%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 190%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 190%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 205%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 205%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12 Seconds
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Skill Level
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Damage Increase(Physical)
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} MP Regen
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Knockdown Rate Decrease
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Buff Duration
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} MP Usage
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} Cool Down
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 seconds
{{!}}}
}}


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! scope="col"  style="border-style: solid; border-width: 1px" |  Skill Level
! scope="col"  style="border-style: solid; border-width: 1px" |  Initial Damage<br>(Physical)
! scope="col"  style="border-style: solid; border-width: 1px" |  Damage Increase
! scope="col"  style="border-style: solid; border-width: 1px" |  Knockdown Rate Decrease
! scope="col"  style="border-style: solid; border-width: 1px" |  Buff Duration
! scope="col"  style="border-style: solid; border-width: 1px" |  MP&nbsp;Usage
! scope="col"  style="border-style: solid; border-width: 1px" |  Cool Down
|-
| style="border-style: solid; border-width: 1px" |  1
| style="border-style: solid; border-width: 1px" |  115%
| style="border-style: solid; border-width: 1px" |  115%
| style="border-style: solid; border-width: 1px" |  1%
| style="border-style: solid; border-width: 1px" |  6 Seconds
| rowspan="7"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 10 MP<br> <br> <br> <br>
| rowspan="7"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 15 seconds <br> <br> <br> <br>
|-
| style="border-style: solid; border-width: 1px" |  2
| style="border-style: solid; border-width: 1px" |  130%
| style="border-style: solid; border-width: 1px" |  130%
| style="border-style: solid; border-width: 1px" |  2%
| style="border-style: solid; border-width: 1px" |  7 Seconds
|-
| style="border-style: solid; border-width: 1px" |  3
| style="border-style: solid; border-width: 1px" |  145%
| style="border-style: solid; border-width: 1px" |  145%
| style="border-style: solid; border-width: 1px" |  3%
| style="border-style: solid; border-width: 1px" |  8 Seconds
|-
| style="border-style: solid; border-width: 1px" |  4
| style="border-style: solid; border-width: 1px" |  160%
| style="border-style: solid; border-width: 1px" |  160%
| style="border-style: solid; border-width: 1px" |  4%
| style="border-style: solid; border-width: 1px" |  9 Seconds
|-
| style="border-style: solid; border-width: 1px" |  5 (MAX)
| style="border-style: solid; border-width: 1px" |  175%
| style="border-style: solid; border-width: 1px" |  175%
| style="border-style: solid; border-width: 1px" |  5%
| style="border-style: solid; border-width: 1px" |  10 Seconds
|-
| style="border-style: solid; border-width: 1px" |  6
| style="border-style: solid; border-width: 1px" |  190%
| style="border-style: solid; border-width: 1px" |  190%
| style="border-style: solid; border-width: 1px" |  6%
| style="border-style: solid; border-width: 1px" |  11 Seconds
|-
| style="border-style: solid; border-width: 1px" |  7
| style="border-style: solid; border-width: 1px" |  205%
| style="border-style: solid; border-width: 1px" |  205%
| style="border-style: solid; border-width: 1px" |  7%
| style="border-style: solid; border-width: 1px" |  12 Seconds
|}<br>


== Tips and Details ==
== Tips and Details ==
*This skill originally used Mana for kicking, however this was taken out during a rebalancing patch.
*This skill originally used Mana for kicking, however this was taken out during a rebalancing patch.
*Nature Force prevents Rena from gaining MP during her kicks, although this not stop the MP Regen altogether.
*Nature Force prevents Rena from gaining MP during her kicks, although this not stop the MP Regen altogether.
**After the 29 March Korean Patch, Rena will gain back mp during her kicks.


{{WSSkills}}
{{WSSkills}}
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