Nature's Force System: Difference between revisions

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:''For the [[Wind Sneaker]] skill by the same name, see [[Nature's Force]]''
:''For the [[Wind Sneaker]] skill by the same name, see [[Nature's Force]]''.
{{Languages|Nature's Force System}}
{{Languages|Nature's Force System}}
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
[[File:NSPoster.png|thumb|300px|Promotional Image for the Nature's Spirit Update released in KR 01/02/2014]]
[[File:NSteaser.png|thumb|150px|2nd Promotional Image]]
 
Every character in Elsword has their own set of unique features that set them apart from other characters.
<br>
== Nature's Force ==
== Nature's Force ==
[[Image:Ns1.png]]<br>
[[File:Ns1.png]]
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Force''' system. '''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in-game as '''NF.'''
 
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'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.


=== How to obtain NF (Nature Orbs) ===
=== How to obtain NF ===
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.


NF can also be obtained by entering [[Awakening Mode]], which will recover five NF. Any excess NF will grant 15 MP each. Entering [[Awakening Mode]] with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.
NF can also be obtained by entering [[Awakening Mode]], which will recover five NF. Any excess NF will grant 15 MP (PvP: 3 MP) each. Entering [[Awakening Mode]] with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.
 
[[File:NF2.gif|thumb|200px|right|Orbs appear to help Rena]]
As the bars fill, certain graphical effects will surround Rena:
As the bars fill, certain graphical effects will surround Rena:
*1 NF: A faint green orb appears.
*'''<font color="d7fa01">1 NF</font>''': A faint green orb appears.
*2 NF: The orb has a green trail.
*'''<font color="b6e403">2 NF</font>''': The orb has a green trail.
*3 NF: The orb becomes more luminous.
*'''<font color="95d205">3 NF</font>''': The orb becomes more luminous.
*4 NF: A second orb appears. It has the same appearance as the previous stage.
*'''<font color="76bf07">4 NF</font>''': A second orb appears. It has the same appearance as the previous stage.
*5 NF: A third orb appears. Same appearance.
*'''<font color="53aa09">5 NF</font>''': A third orb appears. Same appearance.
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
[[File:NF2.gif|thumb|300px|left|Orbs appear to help Rena]]
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]
<br>


=== Nature's Force Buff ===
=== Nature's Force Buff ===
[[File:Ns4.gif|thumb|300px|Buff and mana regeneration state]]
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
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[[File:NF5.png|thumb|200px|Nature's Force extra attack]]
 
=== Nature's Force Damage Boost ===
=== Nature's Force Damage Boost ===
[[File:NF5.png|thumb|300px|Nature's Force extra attack]]
When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as {{CU}}{{CZ}}. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's {{CX}}{{CX}}{{CX}}({{CUX}}/{{CDX}}) consuming one NF for each of the 3 arrows.
When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as {{CU}}{{CZ}}. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's {{CX}}{{CX}}{{CX}}({{CUX}}/{{CDX}}) consuming one NF for each of the 3 arrows.


NF can also be consumed by most Special Actives to trigger an additional blast on their first hit.  The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.
NF can also be consumed by most Special Actives to trigger an additional blast on their first hit.  The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Skill Type !! Number of NF Consumed
! Skill Type !! Number of NF Consumed
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=6 | Buff
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=5 | {{se|023|Nature's Force||sb}}
|- style="background-color: {{ColorSel|CharLight|Rena}}"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Critical Chance !! Critical Damage !! Elemental Resistance !! Arrow MP Gain<br>Increase !! Arrow MP Usage<br>Decrease !! Movement Speed<br> Increase
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Arrow Command<br>MP Recovery Increase {{stat|n}} !! Arrow Command<br>MP Usage Decrease {{stat|n}} !! Critical Damage {{stat|n}} !! Elemental Resistance {{stat|n}} !! Movement Speed<br>Increase {{stat|m}}
|-  
|-  
! colspan=10 | {{PvE}}
| colspan="10" | {{PvE}}
|-
|-
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || +6% || +6% || +50 || 5% || 10% || 4%
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +6% || +50 || 4%
|-
|-
| align=left | 2 || +12% || +12% || +100 || 10% || 20% || 8%
| align=left | 2 || 20% || 20% || +12% || +100 || 8%
|-
|-
| align=left | 3 || +18% || +18% || +150 || 15% || 30% || 12%
| align=left | 3 || 30% || 30% || +18% || +150 || 12%
|-
|-
| align=left | 4 || +24% || +24% || +200 || 20% || 40% || 16%
| align=left | 4 || 40% || 40% || +24% || +200 || 16%
|-
|-
| align=left | 5 || +30% || +30% || +250 || 25% || 50% || 20%
| align=left | 5 || 50% || 50% || +30% || +250 || 20%
|-  
|-  
! colspan=10 | {{PvP}}
| colspan="10" | {{PvP}}
|-
|-
| align=left | 1 || rowspan=5 | 185% || rowspan=5 | 185% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || +2% || +2% || +20 || 5% || 10% || 4%
| align=left | 1 || rowspan=5 | 185% || rowspan=5 | 185% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +2% || +10 || 4%
|-
|-
| align=left | 2 || +4% || +4% || +40 || 10% || 20% || 8%
| align=left | 2 || 20% || 20% || +4% || +20 || 8%
|-
|-
| align=left | 3 || +6% || +6% || +60 || 15% || 30% || 12%
| align=left | 3 || 30% || 30% || +6% || +30 || 12%
|-
|-
| align=left | 4 || +8% || +8% || +80 || 20% || 40% || 16%
| align=left | 4 || 40% || 40% || +8% || +40 || 16%
|-
|-
| align=left | 5 || +10% || +10% || +100 || 25% || 50% || 20%
| align=left | 5 || 50% || 50% || +10% || +50 || 20%
|}
|}


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|-
|-
! width="6%" | Character
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:Icon - Rena.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
| [[File:Icon - Rena.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
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**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
*The explosion hits all targets in range and '''ignores defense and guard'''. The explosion does not inflict hitstun but can proc Attributes.
**They can also proc Attributes.
*Critical Chance increase is normalized.
*The increase in Movement Speed is not written in the tooltip of this system but it is written in the tooltip of the buff.
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== Updates ==
== Gallery ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<gallery>
|- style="background:{{ColorSel|CharLight|Rena}}"
NSteaser.png|Promotional image
</gallery>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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| align="left" |  
| align="left" |  
*{{nerf|Lose all NF when revived.}}
*{{nerf|Lose all NF when revived.}}
|-
| 01/04/2024 || 01/31/2024 || align="left" |
*None
| align="left" |
*{{nerf|'''MP Recovery per excess Nature’s Force gained''' reduced.}}
|-
| rowspan=2 | 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |
*{{nerf|'''Critical Increase''' removed.}}
*{{buff|'''Arrow Command MP Recovery Increase''' increased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|'''Elemental Resistance''' decreased}}
|}
|}
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