Nature's Force System: Difference between revisions

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'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.
'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.


=== How to obtain NF (Nature Orbs) ===
=== How to obtain NF ===
 
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.


NF can also be obtained by entering [[Awakening Mode]], which will recover five NF. Any excess NF will grant 15 MP each. Entering [[Awakening Mode]] with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.
NF can also be obtained by entering [[Awakening Mode]], which will recover five NF. Any excess NF will grant 15 MP (PvP: 3 MP) each. Entering [[Awakening Mode]] with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.
[[File:NF2.gif|thumb|200px|right|Orbs appear to help Rena]]
[[File:NF2.gif|thumb|200px|right|Orbs appear to help Rena]]
As the bars fill, certain graphical effects will surround Rena:
As the bars fill, certain graphical effects will surround Rena:
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**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]
=== Nature's Force Buff ===
=== Nature's Force Buff ===
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=6 | {{se|023|Nature's Force||sb}}
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=5 | {{se|023|Nature's Force||sb}}
|- style="background-color: {{ColorSel|CharLight|Rena}}"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Critical Chance !! Critical Damage !! Elemental Resistance !! Arrow MP Gain<br>Increase !! Arrow MP Usage<br>Decrease !! Movement Speed<br> Increase
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Arrow Command<br>MP Recovery Increase {{stat|n}} !! Arrow Command<br>MP Usage Decrease {{stat|n}} !! Critical Damage {{stat|n}} !! Elemental Resistance {{stat|n}} !! Movement Speed<br>Increase {{stat|m}}
|-  
|-  
| colspan="10" | {{PvE}}
| colspan="10" | {{PvE}}
|-
|-
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || +6% || +6% || +50 || 5% || 10% || 4%
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +6% || +50 || 4%
|-
|-
| align=left | 2 || +12% || +12% || +100 || 10% || 20% || 8%
| align=left | 2 || 20% || 20% || +12% || +100 || 8%
|-
|-
| align=left | 3 || +18% || +18% || +150 || 15% || 30% || 12%
| align=left | 3 || 30% || 30% || +18% || +150 || 12%
|-
|-
| align=left | 4 || +24% || +24% || +200 || 20% || 40% || 16%
| align=left | 4 || 40% || 40% || +24% || +200 || 16%
|-
|-
| align=left | 5 || +30% || +30% || +250 || 25% || 50% || 20%
| align=left | 5 || 50% || 50% || +30% || +250 || 20%
|-  
|-  
| colspan="10" | {{PvP}}
| colspan="10" | {{PvP}}
|-
|-
| align=left | 1 || rowspan=5 | 185% || rowspan=5 | 185% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || +2% || +2% || +20 || 5% || 10% || 4%
| align=left | 1 || rowspan=5 | 185% || rowspan=5 | 185% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +2% || +10 || 4%
|-
|-
| align=left | 2 || +4% || +4% || +40 || 10% || 20% || 8%
| align=left | 2 || 20% || 20% || +4% || +20 || 8%
|-
|-
| align=left | 3 || +6% || +6% || +60 || 15% || 30% || 12%
| align=left | 3 || 30% || 30% || +6% || +30 || 12%
|-
|-
| align=left | 4 || +8% || +8% || +80 || 20% || 40% || 16%
| align=left | 4 || 40% || 40% || +8% || +40 || 16%
|-
|-
| align=left | 5 || +10% || +10% || +100 || 25% || 50% || 20%
| align=left | 5 || 50% || 50% || +10% || +50 || 20%
|}
|}


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**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
*The explosion hits all targets in range and '''ignores defense and guard'''. The explosion does not inflict hitstun but can proc Attributes.
**They can also proc Attributes.
*All effects are normalized, except from Movement Speed Increase, being multiplicative.
*The increase in Movement Speed is not written in the tooltip of this system but it is written in the tooltip of the buff.
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| align="left" |  
| align="left" |  
*{{nerf|Lose all NF when revived.}}
*{{nerf|Lose all NF when revived.}}
|-
| 01/04/2024 || 01/31/2024 || align="left" |
*None
| align="left" |
*{{nerf|'''MP Recovery per excess Nature’s Force gained''' reduced.}}
|-
| rowspan=2 | 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |
*{{nerf|'''Critical Increase''' removed.}}
*{{buff|'''Arrow Command MP Recovery Increase''' increased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|'''Elemental Resistance''' decreased}}
|}
|}
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