Nature's Force System/it: Difference between revisions
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{{Languages|Rena's_Features}} | {{Languages|Rena's_Features}} | ||
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]] | |||
[[File:NSteaser.jpg|thumb|150px|2nd Promotional Image]] | |||
'''Every character in Elsword has their own set of unique features that sets them apart from other characters.''' | |||
<br> | |||
== Nature's Force == | |||
[[Image:Ns1.png]]<br> | |||
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Force''' system. '''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.''' | |||
<br> | |||
<br> | |||
<br> | |||
== | === Increasing Amount of Nature Orbs === | ||
Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena. | |||
<br> | |||
E.g., using {{CDR}}{{CU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total. | |||
Using skills will also increase Rena's command count. For every 25 MP used on the activation of skills, you gain one extra command. For example: | |||
<br> | <br> | ||
*30 MP Active: +1.2 commands <br> | |||
*100 MP skill: +4 commands <br> | |||
*200 MP skill: +8 commands <br> | |||
*300 MP skill: +12 commands <br> | |||
[[Image:NF2.png]] | |||
<br> | <br> | ||
=== New Double Jump === | |||
[[Image:Ns3.png|300px|right]] | |||
Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from a midair somersault to jumping off a platform made of wind and leaves. Like [[Elsword]] and [[Raven]], Rena is also able to air dash, but with a lower distance. Along with the new double jump, [[Combat Ranger]]'s '''^^ZZ''' is also changed to drag target towards you instead of kicking them into the air. | |||
<br> | <br> | ||
<gallery widths=200px heights=200px> | |||
File:RenaNDJ.gif|New '''Double Jump''' animation | |||
File:WSKick.gif|New '''^^ZZ''' animation (For CR/WS) | |||
File:RenaDJ.gif|Old Double Jump | |||
</gallery> | |||
<br> | <br> | ||
=== Nature's Force Buff === | |||
When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.''' | |||
*Rena's passive MP recovery is increased by 1 MP per 3 seconds. | |||
**MP gain from skills and attacks are unaffected. | |||
*Damage taken is reduced by 10%. | |||
[[Image:Ns4.png]] | |||
<br> | <br> | ||
<br> | |||
=== Nature's Force Damage Boost === | |||
[[Image:NF5.png|300px|right]] | |||
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. | |||
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z). | |||
**Some combos removed the orb detonation after a later patch on the same day. | |||
***Sniping Ranger: ↑↑X[X], →→X[X] | |||
***Combat Ranger: ↑↑Z[Z] | |||
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X] | |||
*The orb deals splash damage, ignores defense, and the does not knock down. | |||
*Each NS bar used adds 370% of the average of Rena's physical and magic attack to the explosion. | |||
*For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill. | |||
**If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.<br> | |||
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;" | |||
|- | |||
| | |||
| valign="top" | | |||
'''[[Rena]]/<br>Base''' | |||
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;" | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Multiplestinger.png]]<br> | |||
| width="150" | [[Multiple Stinger]]<br>: 2 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Back Tumbling Shot.PNG]]<br> | |||
| width="150" | [[Back Tumbling Shot]]<br>:1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Risingfalcon.png]]<br> | |||
| width="150" | [[Rising Falcon]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Assault Kick.PNG]]<br> | |||
| width="150" | [[Assault Kick]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Rail Stinger.PNG]]<br> | |||
| width="150" | [[Rail Stinger]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Perfect Strom.PNG]] | |||
| width="150" | [[Perfect Storm]]<br>: 2 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Siege.PNG]] | |||
| width="150" |[[Siege|Siege Mode]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Aero Tornado.PNG]] | |||
| width="150" | [[Aero Tornado]]<br>: 3 Orbs<br> | |||
|} | |||
| valign="top" | | |||
'''[[Sniping Ranger]]/<br>[[Grand Archer]]''' | |||
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;" | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Shooting Magnum.png]] | |||
| width="150" | [[Shooting Magnum]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Guide Arrow.png]] | |||
| width="150" | [[Guide Arrow]]<br>: 2 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Entangle.png]] | |||
| width="150" | [[Entangle]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Crazy Shot.png]] | |||
| width="150" | [[Crazy Shot]]<br>: 3 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Gungnir.png]] | |||
| width="150" | [[Gungnir]]<br>: 3 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Reflect Kick.png]] | |||
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:CAs2.png]] | |||
| width="150" | [[Stigma Shot]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Arch shot.png]] | |||
| width="150" | [[Arc Shot]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Rapid Shot.png]] | |||
| width="150" | [[Rapid Shot]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:SI Aero-Strafe.png]] | |||
| width="150" | [[Aero-Strafe]]<br>: 2 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Wind Blast.png]] | |||
| width="150" | [[Wind Blast]]<br>: 2 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Wind Ward.png]] | |||
| width="150" | [[Wind Ward]]<br>: 2 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:GAs1.png]] | |||
| width="150" | [[Freezing Arrow - Sting]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Freezing Arrow D.png]] | |||
| width="150" | [[Freezing Arrow - Drizzle]]<br>: 1 Orb<br> | |||
|} | |||
<br> | | valign="top" | | ||
<br> | |||
'''[[Combat Ranger]]/<br>[[Wind Sneaker]]''' | |||
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;" | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Spinning Kick.png]] | |||
| width="150" | [[Spinning Kick]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Crecent Kick.png]] | |||
| width="150" | [[Crescent Kick]]<br>: 2 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Low Kick.PNG]] | |||
| width="150" | [[Low Kick]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Middle Kick.png]] | |||
| width="150" | [[Middle Kick]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:TAI-HO-MING.png]] | |||
| width="150" | [[Dive Kick Bombing]]<br>: 3 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Copy of SC 2010 9 17 12 43 54 .PNG]] | |||
| width="150" | [[Violent Attack]]<br>: 3 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Reflect Kick.png]] | |||
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:WSs2.png]] | |||
| width="150" | [[Nature Force]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:WSs1.png]] | |||
| width="150" | [[Slide Double Kick]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Assault Impact.png]] | |||
| width="150" | [[Assault Impact]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Back Kick.png]] | |||
| width="150" | [[Back Kick]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:High Kick.png]] | |||
| width="150" | [[High Kick]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:SHOCK HO.png]] | |||
| width="150" | [[Sharp Fall]]<br>: 2 Orbs<br> | |||
|} | |||
| valign="top" | | |||
'''[[Trapping Ranger]]/<br>[[Night Watcher]]''' | |||
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;" | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Evoke.png]] | |||
| width="150" | [[Evoke]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Fatality.png]] | |||
| width="150" | [[Fatality]]<br>: 2 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Entangle.png]] | |||
| width="150" | [[Binding Seed]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Explosiontrap.png]] | |||
| width="150" | [[Explosion Trap]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Thorn Trap.png]] | |||
| width="150" | [[Thorned Vine Trap]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Spike Trap.png]] | |||
| width="150" | [[Briar Trap]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Callofruin.png]] | |||
| width="150" | [[Call of Ruin]]<br>: 3 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Reflect Kick.png]] | |||
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:NWActive1.png]] | |||
| width="150" | [[Delayed Fire]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Trappingarrow.png]] | |||
| width="150" | [[Trapping Arrow - Buster]]<br>: 2 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:TA fungus.png]] | |||
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:NWSActive1.png]] | |||
| width="150" | [[Furious Engage]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:NWSActive2.png]] | |||
| width="150" | [[Gliding Strike]]<br>: 2 Orbs<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Wrath seed.png]] | |||
| width="150" | [[Wrathful Seed]]<br>: 1 Orb<br> | |||
|- style="background-color: rgb(255, 255, 255);" | |||
| width="40" | [[Image:Eldrasil's rage.png]] | |||
| width="150" | [[Eldrasil's Rage]]<br>: 1 Orb<br> | |||
|} | |||
|} | |||
<br> | <br> | ||
== System Updates == | |||
*01/02/2014 KR | |||
**Nature's Spirit system added. | |||
*01/28/2014 KR | |||
**Commands required to gain a nature orb reduced from seven to six. | |||
**Skills increase your Nature's Spirit command count on activation. | |||
<br> | <br> | ||
== | == Trivia == | ||
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indict it to be '''Nature's Spirit.''' | |||
**This is how in NA, this feature use the name of KR Poster instead. Being named as '''Nature's Force''' in NA. | |||
*Implemented zzz cancel point (zzz loop) and GA ^^xx combo. | |||
<br> | |||
{{AbilitàSpeciali}} | {{AbilitàSpeciali}} | ||
{{Guide}} | {{Guide}} |