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{{DISPLAYTITLE:Abilità di Rena}}
{{Languages|Rena's_Features}}
{{Languages|Rena's_Features}}
Ogni personaggio su Elsword ha una caratteristica propria che li differenzia dagli altri.
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
[[File:NSteaser.jpg|thumb|150px|2nd Promotional Image]]
'''Every character in Elsword has their own set of unique features that sets them apart from other characters.'''
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== Nature's Force ==
[[Image:Ns1.png]]<br>
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Force''' system. '''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.'''
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== Doppio salto ==
=== Increasing Amount of Nature Orbs ===
[[File:RenaDJ.gif|right|thumb|100px|Il doppio salto e il calcio in picchiata di Rena]]
Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena.
[[Rena/it|Rena]], [[Eve/it|Eve]] e [[Ara/it|Ara]] sono gli unici personaggi capaci di eseguire un doppio salto premendo {{CU}} due volte. Questo aiuta Rena a raggiungere piattaforme più alte. Dopo aver fatto un doppio salto, puoi premere {{CZ}} o {{CX}} per eseguire un calcio in picchiata.
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E.g., using {{CDR}}{{CU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total.


Using skills will also increase Rena's command count. For every 25 MP used on the activation of skills, you gain one extra command. For example:
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*30 MP Active: +1.2 commands <br>
*100 MP skill: +4 commands <br>
*200 MP skill: +8 commands <br>
*300 MP skill: +12 commands <br>
[[Image:NF2.png]]
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=== New Double Jump ===
[[Image:Ns3.png|300px|right]]
Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from a midair somersault to jumping off a platform made of wind and leaves. Like [[Elsword]] and [[Raven]], Rena is also able to air dash, but with a lower distance. Along with the new double jump, [[Combat Ranger]]'s '''^^ZZ''' is also changed to drag target towards you instead of kicking them into the air.
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<gallery widths=200px heights=200px>
File:RenaNDJ.gif|New '''Double Jump''' animation
File:WSKick.gif|New '''^^ZZ''' animation (For CR/WS)
File:RenaDJ.gif|Old Double Jump
</gallery>
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=== Nature's Force Buff ===
When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.'''
*Rena's passive MP recovery is increased by 1 MP per 3 seconds.
**MP gain from skills and attacks are unaffected.
*Damage taken is reduced by 10%.
[[Image:Ns4.png]]
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=== Nature's Force Damage Boost ===
[[Image:NF5.png|300px|right]]
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks.
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
**Some combos removed the orb detonation after a later patch on the same day.
***Sniping Ranger: ↑↑X[X], →→X[X]
***Combat Ranger: ↑↑Z[Z]
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
*The orb deals splash damage, ignores defense, and the does not knock down.
*Each NS bar used adds 370% of the average of Rena's physical and magic attack to the explosion.
*For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill.
**If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.<br>
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
|
| valign="top" |
'''[[Rena]]/<br>Base'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Multiplestinger.png]]<br>
| width="150" | [[Multiple Stinger]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Back Tumbling Shot.PNG]]<br>
| width="150" | [[Back Tumbling Shot]]<br>:1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Risingfalcon.png]]<br>
| width="150" | [[Rising Falcon]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Assault Kick.PNG]]<br>
| width="150" | [[Assault Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| width="150" | [[Rail Stinger]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Perfect Strom.PNG]]
| width="150" | [[Perfect Storm]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Siege.PNG]]
| width="150" |[[Siege|Siege Mode]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Aero Tornado.PNG]]
| width="150" | [[Aero Tornado]]<br>: 3 Orbs<br>
|}
| valign="top" |
'''[[Sniping Ranger]]/<br>[[Grand Archer]]'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Shooting Magnum.png]]
| width="150" | [[Shooting Magnum]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Guide Arrow.png]]
| width="150" | [[Guide Arrow]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Entangle.png]]
| width="150" | [[Entangle]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Crazy Shot.png]]
| width="150" | [[Crazy Shot]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Gungnir.png]]
| width="150" | [[Gungnir]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect Kick.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:CAs2.png]]
| width="150" | [[Stigma Shot]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Arch shot.png]]
| width="150" | [[Arc Shot]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Rapid Shot.png]]
| width="150" | [[Rapid Shot]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SI Aero-Strafe.png]] 
| width="150" | [[Aero-Strafe]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wind Blast.png]]
| width="150" | [[Wind Blast]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wind Ward.png]]
| width="150" | [[Wind Ward]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:GAs1.png]]
| width="150" | [[Freezing Arrow - Sting]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Freezing Arrow D.png]]
| width="150" | [[Freezing Arrow - Drizzle]]<br>: 1 Orb<br>
|}


== Rigenerazione MP ==
[[File:MPRegenR.jpg|right|thumb|100px|La rigenerazione degli MP di Rena]]
Dato che le frecce di Rena necessitano di MP, Rena riesce a rigenerare MP più velocemente stando ferma. Questa rigenerazione è molto più lenta di quella di [[Aisha/it|Aisha]], ma può essere velocizzata con la passiva [[Inducing Nature/it|Sintonia con la Natura]] della classe [[Grand Archer/it|Gran Tiratrice]].


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| valign="top" |
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'''[[Combat Ranger]]/<br>[[Wind Sneaker]]'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Spinning Kick.png]]
| width="150" | [[Spinning Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Crecent Kick.png]]
| width="150" | [[Crescent Kick]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Low Kick.PNG]]
| width="150" | [[Low Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Middle Kick.png]]
| width="150" | [[Middle Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:TAI-HO-MING.png]]
| width="150" | [[Dive Kick Bombing]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Copy of SC 2010 9 17 12 43 54 .PNG]]
| width="150" | [[Violent Attack]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect Kick.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:WSs2.png]]
| width="150" | [[Nature Force]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:WSs1.png]]
| width="150" | [[Slide Double Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Assault Impact.png]]
| width="150" | [[Assault Impact]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Back Kick.png]]
| width="150" | [[Back Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:High Kick.png]]
| width="150" | [[High Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SHOCK HO.png]]
| width="150" | [[Sharp Fall]]<br>: 2 Orbs<br>
|}


== Frecce ==
[[File:ShootingArrow.png|right|thumb|200px|Rena scocca una freccia]]
[[File:Icearrow.png|right|thumb||Le frecce con triplo [[Elements/it|Elemento]]]]
Come Aisha e Eve, premendo il pulsante {{CX}} permetterà a Rena di scoccare una freccia che trapassa un avversario. Ciò è utile dato che il range dei calci non è lungo quanto i colpi fisici degli altri personaggi.<br>


Le frecce di Rena possono essere distrutte se un avversario le colpisce con un attacco fisico al momento giusto. <br>
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Se stai utilizzando un'arma con [[Elements/it|triplo elemento]] [[Elements/it#Fuoco (Incendio)|fuoco]]/[[Elements/it#Natura (Avvelenamento)|veleno]]/[[Elements/it#Acqua (Congelamento)|acqua]], la freccia cambierà colore e apparirà più larga (Anche se il suo hitbox non cambierà), ma né i suoi calci né l'Erendil dell'[[Trapping Ranger/it|Arciera di Erendil]] hanno un cambiamento come ogni altro personaggio.<br>
'''[[Trapping Ranger]]/<br>[[Night Watcher]]'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Evoke.png]]  
| width="150" | [[Evoke]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Fatality.png]]
| width="150" | [[Fatality]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Entangle.png]]
| width="150" | [[Binding Seed]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Explosiontrap.png]]
| width="150" | [[Explosion Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Thorn Trap.png]]
| width="150" | [[Thorned Vine Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Spike Trap.png]]  
| width="150" | [[Briar Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Callofruin.png]]  
| width="150" | [[Call of Ruin]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect Kick.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWActive1.png]]
| width="150" | [[Delayed Fire]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Trappingarrow.png]]
| width="150" | [[Trapping Arrow - Buster]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:TA fungus.png]]
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWSActive1.png]]
| width="150" | [[Furious Engage]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWSActive2.png]]
| width="150" | [[Gliding Strike]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wrath seed.png]]
| width="150" | [[Wrathful Seed]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Eldrasil's rage.png]]
| width="150" | [[Eldrasil's Rage]]<br>: 1 Orb<br>
|}
|}


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== System Updates ==
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*01/02/2014 KR
**Nature's Spirit system added.
*01/28/2014 KR
**Commands required to gain a nature orb reduced from seven to six.
**Skills increase your Nature's Spirit command count on activation.
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== Buff degli Emblemi ==
== Trivia ==
[[File:AishaEveBuff.jpg|right|thumb|300px|Quanto lontano va il buff]]
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indict it to be '''Nature's Spirit.'''
[[Aisha/it|Aisha]], [[Eve/it|Eve]], '''Rena''' e [[Chung/it|Chung]] possono dare supporto a sé stessi e ad altri giocatori utilizzando delle Skill, tutte con il prefisso di '''Emblema'''.
**This is how in NA, this feature use the name of KR Poster instead. Being named as '''Nature's Force''' in NA.
Nel caso di Rena, lei può usufruire dell'[[Seal of Patience/it|Emblema della Pazienza]] e dell'[[Seal of Protection/it|Emblema della Benedizione]], con i quali può aumentare la resistenza ai danni o agli elementi di sé stessa e del suo gruppo.
*Implemented zzz cancel point (zzz loop) and GA ^^xx combo.
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== Recupero Rapido ==
Solo '''Rena''' e [[Aisha/it|Aisha]] hanno questa abilità.
Quando colpite a mezz'aria, scenderanno più velocemente al suolo, permettendole di sfuggire dalle combo.
Attacchi continui a mezz'aria renderanno difficile individuare il punto preciso in cui atterreranno.
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{{Guide}}
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