Never-Ending Darkness: Difference between revisions

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:''For the series of [[Challenge Mode]] raid dungeons, see [[Never-Ending Darkness (Challenge Mode)]]''
{{Languages|Never-Ending Darkness}}
{{Languages|Never-Ending Darkness}}
{{DungeonPage
{{DungeonPage
| Orient=2
| Orient=3
| Color={{ColorSel|Village|12}}
| Color={{ColorSel|Village|13}}
| DunButton=12-6Button.png
| DunButton=12-6Button.png
| SmallPic=12-6.png
| SmallPic=12-6.png
| BigPic=12-6new.png
| BigPic=13-6new2.png
| DunName=Never-Ending Darkness
| DunName=Never-Ending Darkness
| Quotation='''Never-Ending Darkness'''. Inside the power, a powerful demonic energy filled the area.
| Quotation=Inside the power, a powerful demonic energy filled the area.
| Description=Inside the power, a powerful demonic energy filled the area.
| Description=Inside the power, a powerful demonic energy filled the area.
| LvNeed=99
| LvNeed=99
| LvFit={{tabs|name=x|tab1=Story Mode|contents1=180000 |tab2=Normal Mode|contents2=350000}}
| LvFitStory=180000
| LvFit=350000
| DunMap=[[File:12-6map.png]]
| DunMap=[[File:12-6map.png]]
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
*Up to 8 players (6 players in KR) can enter, requiring a minimum of at least 3 people. (Normal)
*Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
**1~4 players. (Story)
**1~4 players. (Story)
*Only three Resurrection Stones can be used to revive.
*Only three Resurrection Stones can be used to revive.
*Players are given a 15 second penalty before they can resurrect themselves.
*Players are given a 15 second penalty before they can resurrect themselves.
*Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
**Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
====Environmental Debuff - Demon Realm====
====Environmental Debuff - Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 50%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 50%.
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==Phase 3: Crimson Eye==
==Phase 3: Crimson Eye==
The core has detached itself, defeat the core. If the core is able to defeat any player, it will heal a significant amount of its HP. While it's HP is below 60%, it may enter a protective state and target a singular player with a powerful vine attack, the attack must be redirected back at '''Crimson Eye''' multiple times in order to stun the boss.
The core has detached itself, defeat the core. If the core is able to defeat any player, it will heal a significant amount of its HP. While it's HP is below 60%, it may enter a protective state and target a singular player with a powerful vine attack, the attack must be redirected back at '''Crimson Eye''' multiple times in order to stun the boss.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Raid_Grey_Thorns.png|60px]]
|[[File:Raid_Grey_Thorns.png|60px]]
| '''Grey Thorns''' - Thorns that can only be destroyed using combos or actives.
| '''Grey Thorns''' - Thorns that can only be destroyed using combos or actives.
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'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:12-6-2_boss.png|60px]]
|[[File:12-6-2_boss.png|60px]]
| '''Dark Observer''' - The flower bud located at the root of the tower. It opens to reveal a materialized eye.
| '''Dark Observer''' - The flower bud located at the root of the tower. It opens to reveal a materialized eye.
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*'''<font color=red>Mega Laser Vision:</font>''' Stare at a target roughly 8 seconds and then fire a powerful, static laser.
*'''<font color=red>Mega Laser Vision:</font>''' Stare at a target roughly 8 seconds and then fire a powerful, static laser.
**While tracking targets moving from one side of it to the other, the eye will stare across the Z-axis as it tries to move from one side to the other. If it fires while staring off into the Z-axis, the laser will be incapable to harming any players.
**While tracking targets moving from one side of it to the other, the eye will stare across the Z-axis as it tries to move from one side to the other. If it fires while staring off into the Z-axis, the laser will be incapable to harming any players.
*'''<font color=red>Death Blossom:</font>''' After all support bud is destroyed, it may shield itself and summon all support bud. These mobs must be destroyed before any more harm can be done to the Dark Observer. While in these state. All buds turn into red bud and become idle state. Fail to destroy all mobs within 30 seconds result to instant kill all players. If success to deal with, Dark Observer will be stunned  for 10 seconds.  
*'''<font color=red>Death Blossom:</font>''' After all support bud is destroyed, it may shield itself and summon all support bud. These mobs must be destroyed before any more harm can be done to the Dark Observer. While in these state. All buds turn into red bud and become idle state. Fail to destroy all mobs within 30 seconds result to instant kill all players regardless of resurrection abilities, and cause the dungeon to fail. If success to deal with, Dark Observer will be stunned  for 10 seconds.  
**Support bud summoned from this action have lower HP than normal.
**Support bud summoned from this action have lower HP than normal.
**After HP below 50  bars, boss will periodically use this move regardless support bud is destroyed or not.
**After HP below 50  bars, boss will periodically use this move regardless support bud is destroyed or not.
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**This move only be used when HP below 60 bars.
**This move only be used when HP below 60 bars.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Dialogue=
|Dialogue=
{{tabs
{{tabs
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*'''Add:''' ''Tsk, this confirms I'm no good with 'teamwork'. Dynamo, full speed!''
*'''Add:''' ''Tsk, this confirms I'm no good with 'teamwork'. Dynamo, full speed!''
*'''Lu:''' ''(I guess this would have happened sooner or later. As you've put your trust in me, I will put my trust in you, Ciel.)''
*'''Lu:''' ''(I guess this would have happened sooner or later. As you've put your trust in me, I will put my trust in you, Ciel.)''
*'''Ciel:''' '' ''
*'''Ciel:''' ''... We can't go on like this.''
*'''Rose:''' '' ''
*'''Rose:''' ''I am used to battle in dark terrains, but handling enemies both in air and under ground is difficult.''
*'''Ain:''' ''Mr. Guardian, are you alright? You tend to overwork yourself just like Elsword. Haha, if you nod that vehemently, you might hurt your neck.''
*'''Ain:''' ''Mr. Guardian, are you alright? You tend to overwork yourself just like Elsword. Haha, if you nod that vehemently, you might hurt your neck.''
}}
}}
| BDrop={{:12-6Bdrop1}}
| BDrop={{:12-6Bdrop1}}
| SBGM=[http://www.youtube.com/watch?v=u4DCKf9M-p0 '''''li_boss_raid006''''']
| SBGM=[http://www.youtube.com/watch?v=lvy2BC08hvM '''''li_boss_raid006''''']


[http://www.youtube.com/watch?v=rZWxbh07N88 '''''li_boss_raid007''''']
[http://www.youtube.com/watch?v=VKGTTKasPc4 '''''li_boss_raid007''''']


[http://www.youtube.com/watch?v=upzC-4xmD8w '''''li_boss_raid008''''']
[http://www.youtube.com/watch?v=g4Zy6ZI0jBw '''''li_boss_raid008''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
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File:12-6Screen2.png
File:12-6Screen2.png
File:12-6Screen3.png
File:12-6Screen3.png
File:12-6new.png|Old loading image.
</gallery>
</gallery>
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*The characters featured on the loading screen are [[Innocent|Ishtar]], [[Innocent|Chevalier]], [[Apsara]], [[Doom Bringer]], and [[Minerva]].
*The characters featured on the loading screen are [[Innocent|Ishtar]], [[Innocent|Chevalier]], [[Apsara]], [[Doom Bringer]], and [[Minerva]].
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|12}}"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|12}}"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
! KR !! NA
! KR !! NA
|-
|-
| 07/26/2018 || 08/08/2018 || align="left" |  
| 07/26/2018 || 08/08/2018 || align="left" |  
*'''Never-Ending Darkness''' added.
*'''Never-Ending Darkness''' added.
|-
| 08/09/2018 || - || align="left" |
*{{buff|'''Dark Observer''''s and '''Death Prison''''s HP reduced.}}
*Fixed not being able to move forward in certain locations in Phase 1.
*'''Crimson Eye''':
**Fixed so it cannot be pushed.
**{{buff|HP Recovery when a party member dies slightly reduced.}}
|-
|-
| 08/23/2018 || - || align="left" |  
| 08/23/2018 || - || align="left" |  
*Story Mode added: CP Requirement of 180000.
*Story Mode added: CP Requirement of 180000.
*{{buff|'''Dark Observer''', '''Crimson Eye''', '''Death Prison''' cage HP reduced.}}
*'''Crimson Eye''':
**{{buff|Only cages a maximum of 2 people during the '''Death Prison''' pattern.}}
**No longer reflects damage during the '''Thorn Pillars''' pattern.
**{{buff|HP Recovery when a party member dies slightly reduced.}}
|-
|-
| 08/14/2019 || - || align="left" |  
| 08/14/2019 || - || align="left" |  
*CP Requirement increased from 250000 to 400000.
*{{nerf|CP Requirement increased from 250000 to 400000.}}
|-
|-
| 03/12/2020 || 04/08/2020 || align="left" |  
| 03/12/2020 || 04/08/2020 || align="left" |  
*Story Mode party limit decreased from 8 to 4.
*{{nerf|Story Mode party limit decreased from 8 to 4.}}
*Raid Weapon can now drop from Story Mode.
*{{buff|Raid Weapon can now drop from Story Mode.}}
**Raid Weapon gauge shared between modes.
**Raid Weapon gauge shared between modes.
*Seperate Raid Rewards added for Story Mode (Raid Reset Ticket seperate).
*Seperate Raid Rewards added for Story Mode (Raid Reset Ticket seperate).
*Normal Mode CP Requirement decreased from 400000 to 350000
*{{buff|Normal Mode CP Requirement decreased from 400000 to 350000}}
|-
|-
| 08/27/2020 || 09/23/2020 || align="left" |  
| 08/27/2020 || 09/23/2020 || align="left" |  
*Amount of spikes defeated required to complete Phase 1 decreased.
*{{buff|Amount of spikes defeated required to complete Phase 1 decreased.}}
|-
|-
| 11/19/2020 || 12/16/2020 || align="left" |  
| 11/19/2020 || 12/16/2020 || align="left" |  
*Normal Mode party limit decreased from 8 to 6.
*{{nerf|Normal Mode party limit decreased from 8 to 6.}}
*Normal Mode difficulty decreased.
*{{buff|Normal Mode difficulty decreased.}}
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|12}}
|Color={{ColorSel|Village|13}}
|KR=돌아올 수 없는 어둠|KRName=Darkness of No Return
|KR=돌아올 수 없는 어둠|KRName=Darkness of No Return
|BR=Trevas sem Retorno |BRName=Darkness without Return
|BR=Trevas sem Retorno |BRName=Darkness without Return
|CN=无法回归的黑暗 |CNName=Darkness with No Return
|JP=帰らずの闇  |JPName=Darkness of No Return  
|JP=帰らずの闇  |JPName=Darkness of No Return  
|DE=Endlose Dunkelheit |DEName=Endless Darkness
|DE=Endlose Dunkelheit |DEName=Endless Darkness
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