Never-Ending Darkness: Difference between revisions

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(Edit moves that get nerfed after several patches.)
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| '''Crimson Eye''' - The core, freed from its bud has absorbed the energy from its surrounding an assumed a new more powerful form.
| '''Crimson Eye''' - The core, freed from its bud has absorbed the energy from its surrounding an assumed a new more powerful form.
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*'''Drain Power:''' Every player's death will heal itself for 2 HP bars. The lower it HP, more HP will recovered.
*'''Teleport:''' It can teleport around the stage as will.
*'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it. Will commonly use it after teleportation around the stage.
*'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it. Will commonly use it after teleportation around the stage.
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
**The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage.
**The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage.
*'''<font color=red>Mega Laser Vision:</font>''' Stare at a specific target to 5 seconds before firing a laser at them.
*'''<font color=red>Mega Laser Vision:</font>''' Stare at a specific target to 5 seconds before firing a laser at them.
*'''<font color=red>Thorn Rotation:</font>''' Warp to the center of the map, and create three long thorns which rotate in a clockwise or counter-clockwise manor for approximately one round.
*'''<font color=red>Thorn Rotation:</font>''' Teleport to the center of the map, and create three long thorns which rotate in a clockwise or counter-clockwise manor for approximately one round.
**After HP undergo below 70 bars, Crimson Eye will rotate in opposite direction one more round after 80% of first rotate.
**After HP undergo below 70 bars, Crimson Eye will rotate in opposite direction one more round after 80% of first rotate.
*'''<font color=red>Thorn Pillars:</font>''' The boss will defend itself in a shield that grants it damage immunity. During this state, the boss will attempt to attack players by causing a large pillar of thorns to shoot out of the ground underneath a given player. '''These thorns must be redirected to hit the boss give times to force it out of the state and stun in for 15 seconds.'''
*'''<font color=red>Thorn Pillars:</font>''' The boss will defend itself in a shield that grants it damage immunity. During this state, the boss will attempt to attack players by causing a large pillar of thorns to shoot out of the ground underneath a given player. '''These thorns must be redirected to hit the boss give times to force it out of the state and stun in for 15 seconds.'''
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