Night Watcher: Difference between revisions
→Additional Combos
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| '''Sword Switch''' | | '''Sword Switch''' | ||
Rena kicks the target once, switches to dagger and strikes 3 times. The last hit knocks the enemy away. | Rena kicks the target once, switches to dagger and strikes 3 times. The last hit knocks the enemy away. | ||
*[[Vital Point Piercing]] | *[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo. | ||
*This combo is slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher. | *This combo is slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher. | ||
*29 May 2014 KR: Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]] | *29 May 2014 KR: Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]] | ||
*With 1 nature orb, the last hit allows the orb to explode and stun the target instead of launching. | |||
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{{CZ}} 120% Phy. Damage <br> | {{CZ}} 120% Phy. Damage <br> | ||
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| [[Image:NWCombo2Fixed.png]] | | [[Image:NWCombo2Fixed.png]] | ||
| '''Gliding Kick''' | | '''Gliding Kick''' | ||
Rena runs (>>), momentarily pause, rushes forward (>), leaps into the air (^), and kicks twice ( | Rena runs (>>), momentarily pause, rushes forward (>), leaps into the air (^), and kicks twice (ZZ). The last kick knocks the target away. [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]] | ||
*Can be looped to run forward faster. e.g: >>[pause]>[pause]>repeat, or if you manage perfect timing, >>[pause]>[jump]>>[pause]>[jump]>>repeat (latter boosts the covered distance further). | *Can be looped to run forward faster. e.g: >>[pause]>[pause]>repeat, or if you manage perfect timing, >>[pause]>[jump]>>[pause]>[jump]>>repeat (latter boosts the covered distance further). | ||
*Fun fact: When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall. | |||
*With 1 nature orb, the last hit allows the orb to explode and stun the target instead of knocking down. | |||
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{{CDR}}'''Pause'''{{CR}}{{CU}}<br> | {{CDR}}'''Pause'''{{CR}}{{CU}}<br> |