Night Watcher: Difference between revisions

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| '''Sword Switch'''  
| '''Sword Switch'''  
Rena kicks the target once, switches to dagger and strikes 3 times. The last hit knocks the enemy away.
Rena kicks the target once, switches to dagger and strikes 3 times. The last hit knocks the enemy away.
*[[Vital Point Piercing]] affects this combo.  
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo.  
*This combo is slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher.
*This combo is slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher.
*29 May 2014 KR: Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]]
*29 May 2014 KR: Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]]
*With 1 nature orb, the last hit allows the orb to explode and stun the target instead of launching.
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{{CZ}} 120% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
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| [[Image:NWCombo2Fixed.png]]
| [[Image:NWCombo2Fixed.png]]
| '''Gliding Kick'''  
| '''Gliding Kick'''  
Rena runs (>>), momentarily pause, rushes forward (>), leaps into the air (^), and kicks twice (zz). The last kick knocks the target away.
Rena runs (>>), momentarily pause, rushes forward (>), leaps into the air (^), and kicks twice (ZZ). The last kick knocks the target away. [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]
*Can be looped to run forward faster. e.g: >>[pause]>[pause]>repeat, or if you manage perfect timing, >>[pause]>[jump]>>[pause]>[jump]>>repeat (latter boosts the covered distance further).
*Can be looped to run forward faster. e.g: >>[pause]>[pause]>repeat, or if you manage perfect timing, >>[pause]>[jump]>>[pause]>[jump]>>repeat (latter boosts the covered distance further).
 
*Fun fact: When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall.
'''[[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]'''
*With 1 nature orb, the last hit allows the orb to explode and stun the target instead of knocking down.
 
'''Fun Fact''': When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall.
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{{CDR}}'''Pause'''{{CR}}{{CU}}<br>
{{CDR}}'''Pause'''{{CR}}{{CU}}<br>
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