Night Watcher: Difference between revisions

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| '''Sword Switch'''  
| '''Sword Switch'''  
Kick the enemy once before switching to Erendil and strike 3 times. The last hit knocks enemies away.
Kick the enemy once before switching to Erendil and strike 3 times. The last hit knocks enemies away.
*Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]].
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo.  
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo.  
*Slower but higher damage output than [[Trapping Ranger]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo.
*Slower but higher damage output than [[Trapping Ranger]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo.
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| '''Gliding Kick'''  
| '''Gliding Kick'''  
Run ({{CDR}}), momentarily pause, rush forward ({{CR}}), leap into the air ({{CU}}), and kick twice ({{CZ}}{{CZ}}), knocking the target away. [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]
Run ({{CDR}}), momentarily pause, rush forward ({{CR}}), leap into the air ({{CU}}), and kick twice ({{CZ}}{{CZ}}), knocking the target away. [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]
*Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]].
*Can be looped to run forward faster: {{CDR}}[pause]{{CR}}[pause]{{CR}} and repeat. Alternatively, the covered distance can be further boosted: {{CDR}}[pause]{{CR}}{{CU}}{{CDR}}[pause]{{CR}}{{CU}} and repeat.
*Can be looped to run forward faster: {{CDR}}[pause]{{CR}}[pause]{{CR}} and repeat. Alternatively, the covered distance can be further boosted: {{CDR}}[pause]{{CR}}{{CU}}{{CDR}}[pause]{{CR}}{{CU}} and repeat.
*Fun fact: When doing the second dash, if Rena doesn't jump, she will sprint forward and almost fall.
*Fun fact: When doing the second dash, if Rena doesn't jump, she will sprint forward and almost fall.
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