Oblivion: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The summoning animation is affected by action speed, but the demon's attacks themselves are not.
*The summoning animation is affected by action speed, but the demon's attacks themselves are not.
<!--Delete below tips after KR 11/09 patch.-->
*Resurrection-type skills such as ([[Resurrection (Ara)|Resurrection]], or [[Flexible Movement]]) will still trigger on the instant-kill effect.
*The '''Echo of Death''''s instant kill effect will apply before the additional hit, so even if an enemy would have low enough HP after the additional hit, they will not be affected.
**Due to the additional hit dealing far more damage than the threshold required for the instant kill effect, it will only really matter when you miss the initial summoning hit, as otherwise, the additional hit would kill any enemies low enough regardless.
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== Trivia ==
== Trivia ==
*When the instant kill effect is triggered, a soul from [[Terror Chain]]'s skill icon will appear and leave the opponent's body.
*In a previous version of the skill, when the instant kill effect was triggered, a soul from [[Terror Chain]]'s skill icon would appear and leave the opponent's body.
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File:Oblivion-Echo of Death.gif|A soul leaving the Tree Mushroom's body.
File:Oblivion-Echo of Death.gif|A soul leaving the Tree Mushroom's body.
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==Old Version==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
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! width="300px" | Video
! Description
|-
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| Between its initial release and the 11/09/2023 KR Patch, '''Oblivion''' was capable of instantly killing any targets under a certain threshold of the '''Dreadlord''''s Physical Attack stat.
|}
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|-
|-
| 11/09/2023 || rowspan=2 | 12/06/2023 || colspan=2 align="left" |
| 11/09/2023 || rowspan=2 | 12/06/2023 || colspan=2 align="left" |
*{{nerf|MP Usage increased.}}
*{{nerf|Skill use condition is changed to 300 MP usage.}}
*{{nerf|'''Instant Kill''' effect removed.}}
*{{nerf|'''Instant Kill''' effect removed.}}
*{{buff|'''Additional Strike damage increase per Combination Gauge''' added.}}
*{{buff|'''Additional Strike damage increase per Combination Gauge''' added.}}
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