Oblivion: Difference between revisions

246 bytes removed ,  29 March 2022
As far as I'm aware, this isn't a thing?
(As far as I'm aware, this isn't a thing?)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="3" | Mode !! rowspan="3" | Strike<br>(Physical) !! colspan=5 | Echo of Death !! rowspan="3" | CP Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Mode !! rowspan="3" | Strike<br>(Physical) !! colspan=4 | Echo of Death !! rowspan="3" | CP Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Additional Hit !! rowspan=2 | [[Status Effects|Lethargy]] Duration !! rowspan=2 | Instant Kill HP Threshold<br>(% of Physical Attack) !! rowspan=2 | Range
! colspan=2 | Additional Hit !! rowspan=2 | Instant Kill HP Threshold<br>(% of Physical Attack) !! rowspan=2 | Range
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Strike Hit Requirement !! Damage
! Strike Hit Requirement !! Damage
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! colspan=10 | Normal
! colspan=10 | Normal
|-
|-
| '''{{PvE}}''' || 8318% || rowspan=2 | 2 Enemies || 50% of '''Strike''' Damage || rowspan=2 | 2 Seconds || 1596% || rowspan=2 | 800 || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
| '''{{PvE}}''' || 8318% || rowspan=2 | 2 Enemies || 50% of '''Strike''' Damage || 1596% || rowspan=2 | 800 || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
|-
|-
| '''{{PvP}}''' || 2137% || 20% of '''Strike''' Damage || 319%
| '''{{PvP}}''' || 2137% || 20% of '''Strike''' Damage || 319%
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! colspan=10 | [Enhanced]
! colspan=10 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 8318% || rowspan=2 | 1 Enemy || 50% of '''Strike''' Damage || rowspan=2 | 2 Seconds || 1596% || rowspan=2 | 800 || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
| '''{{PvE}}''' || 8318% || rowspan=2 | 1 Enemy || 50% of '''Strike''' Damage || 1596% || rowspan=2 | 800 || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
|-
|-
| '''{{PvP}}''' || 2137% || 20% of '''Strike''' Damage || 319%
| '''{{PvP}}''' || 2137% || 20% of '''Strike''' Damage || 319%
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== Tips and Details ==
== Tips and Details ==
*Enemies not killed with the '''Echo of Death''' will have all their Aura-type buffs removed and be inflicted with [[Status Effects|Helpless]].
*Resurrection-type skills ([[Resurrection (Ara)|Resurrection]], or [[Flexible Movement]]) will still trigger on the instant-kill effect.
*Resurrection-type skills ([[Resurrection (Ara)|Resurrection]], or [[Flexible Movement]]) will still trigger on the instant-kill effect.
*The '''Echo of Death''''s instant kill effect will apply before the additional hit, so even if an enemy would have low enough HP after the additional hit, they will not be affected.
*The '''Echo of Death''''s instant kill effect will apply before the additional hit, so even if an enemy would have low enough HP after the additional hit, they will not be affected.
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