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Obtenebration: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Obtenebration.png]]  
| [[File:Obtenebration.png]]  
| {{SkillType|Ability}} Cannot dash for a short duration, but can move past enemies in an invincible state with much higher Movement Speed. This skill cancels when you initiate attack.
| {{SkillType|Ability}} Cannot dash for a short duration, but can move past enemies in an invincible state with much higher Movement Speed. This skill cancels when you initiate attack.
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Misc}}"
|- style="background:{{ColorSel|Misc}}"
! rowspan=2 | Rarity !! [[Status Effects|Obtenebration]]!! rowspan=2 | Cooldown
! rowspan=2 | Rarity !! {{se|397|Obtenebration||sb}} !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|Misc}}"
|- style="background:{{ColorSel|Misc}}"
! Duration
! Duration
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== Tips and Details ==
== Tips and Details ==
*'''Obtenebration''' makes the player immune to damage reflection effects while it's active.
*'''Obtenebration''' makes the player immune to damage reflection effects while it's active.
*If you activate [[Hyper Acceleration]] prior to using this skill right before a stage transition and hold up and left/right keys simultaneously, you will be able to perform a single long jump in places where you are not supposed to move at all, for example during cutscenes.
**This technique can be used as a faster way to get closer to the boss.
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|FR=Frappe |FRName=Strike
|FR=Frappe |FRName=Strike
|IT=Fendente |ITName=Slash
|IT=Fendente |ITName=Slash
|PL=Cios<br>Uderzenie |PLName=Strike
|PL=Cios |PLName=Strike
|UK=Strike
|UK=Strike
}}
}}
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