Orchid Fall: Difference between revisions

48 bytes removed ,  6 October 2022
Ok that was slightly wrong
(Ok that was slightly wrong)
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{| class="colortable-Ara" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Ara" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Orchid Petals (Physical) !! colspan="3" | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Orchid Petals (Physical) !! colspan="2" | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Per Petal !! Petal Count
! Per Petal !! Petal Count
!Fall
|-
|-
| colspan="7" | '''Normal'''
| colspan="6" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 265% || rowspan="2" | 5|| rowspan="2" |4
| '''{{PvE}}''' || 265% || rowspan="2" | 120|| rowspan="2" |4|| rowspan="2" |0 MP|| rowspan="2" |22 Seconds
| rowspan="2" |100|| rowspan="2" |0 MP|| rowspan="2" |22 Seconds
|-
|-
|'''{{PvP}}'''||85%
|'''{{PvP}}'''||85%
|-
|-
| colspan="7" |'''[Enhanced]'''
| colspan="6" |'''[Enhanced]'''
|-
|-
|'''{{PvE}}'''||318% || rowspan="2" |5|| rowspan="2" |4
|'''{{PvE}}'''||318% || rowspan="2" |120|| rowspan="2" |4|| rowspan="2" |0 MP|| rowspan="2" |22 Seconds
| rowspan="2" |100|| rowspan="2" |0 MP|| rowspan="2" |22 Seconds
|-
|-
| '''{{PvP}}'''||103%
| '''{{PvP}}'''||103%
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| avg_hits = 40
| avg_hits = 40
| hits = 120
| hits = 120
| count = 4
| heavy = true
| heavy = true
}}
}}
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**The center-most petal spawns much lower than the others, and will often clip through platforms and even the floor at your height.
**The center-most petal spawns much lower than the others, and will often clip through platforms and even the floor at your height.
*At ground level, assuming the enemy is at your height, most enemies can be hit by all the petals as they are scattered initially, dealing 4 hits each, and then, additionally take around 20~30 extra hits in total as they fall to the ground, resulting in a total average of 36~46 hits.
*At ground level, assuming the enemy is at your height, most enemies can be hit by all the petals as they are scattered initially, dealing 4 hits each, and then, additionally take around 20~30 extra hits in total as they fall to the ground, resulting in a total average of 36~46 hits.
*Each petal deals individual damage for around 2 seconds on initial cast, then gets merged into a unified hitbox that deals damage for around 10 more seconds as long as no ground is present.
*Each petal deals individual damage for around 2 seconds on initial cast, then speeds up and that deals damage for around 10 more seconds as long as no ground is present.
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