Outrage Strike: Difference between revisions
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| align="left" | [Enhanced] || 265% | | align="left" | [Enhanced] || 265% | ||
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<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Mode !! Regular | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 2214*20}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 265*20}}}}% | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*If Chung is dragged into a direction while releasing the missiles, the missiles will be dragged along with him. However, if he's dragged after the missiles were all released, they will remain static. | *If Chung is dragged into a direction while releasing the missiles, the missiles will be dragged along with him. However, if he's dragged after the missiles were all released, they will remain static. | ||
**This property allows Chung to cancel out of his animation by using a Throwing item while he's shooting down the missiles, allowing the missiles to explode automatically while Chung can move and attack freely. | **This property allows Chung to cancel out of his animation by using a Throwing item while he's shooting down the missiles, allowing the missiles to explode automatically while Chung can move and attack freely. |