Over Taker: Difference between revisions

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| [[Image:OTCombo1.png]]
| [[Image:OTCombo1.png]]
| '''Nasod Punch Combo'''
| '''Nasod Punch Combo'''
After doing the standard {{CX}}{{CX}} combo, follow up by doing punches up to five times, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
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{{CX}} 285% Phy. Damage <br>
{{CX}} 285% Phy. Damage <br>
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| [[Image:OTCombo3.png]]  
| [[Image:OTCombo3.png]]  
| '''Meteor Punch'''
| '''Meteor Punch'''
While in the air; dives down Nasod fist first harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
While in the air; dives down with his Nasod fist first, harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
*The direction of the last 2 spikes can be changed with the Left and Right keys
*The direction of the last 2 spikes can be changed with the Left and Right keys
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After the standard {{CDR}}{{CZ}}, power through enemies with a forceful charge while in Super Armor, knocking them into the air and forwards.
After the standard {{CDR}}{{CZ}}, power through enemies with a forceful charge while in Super Armor, knocking them into the air and forwards.
*This combo was heavily inspired, if not directly copied, from Raven's old base skill, [[Burning Rush]], and keeps most of the properties of that skill.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
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*Unlike [[Sword Taker]] and [[Weapon Taker]]'s Nasod Arms, which still have parts of their interior wiring visible, the interior of '''Over Taker''''s Nasod Arm seems to have evenly coated the exterior of the arm or is covered up by a more organic shell.
*Unlike [[Sword Taker]] and [[Weapon Taker]]'s Nasod Arms, which still have parts of their interior wiring visible, the interior of '''Over Taker''''s Nasod Arm seems to have evenly coated the exterior of the arm or is covered up by a more organic shell.
*As '''Over Taker''' and onward to [[Reckless Fist]], a portion of [[Raven]]'s hair starts turning white. This may have been induced by his Nasod Arm's increased influence.
*As '''Over Taker''' and onward to [[Reckless Fist]], a portion of [[Raven]]'s hair starts turning white. This may have been induced by his Nasod Arm's increased influence.
*'''Over Taker''''s {{CDR}}{{CZ}}{{CX}} was heavily inspired, if not directly copied, from Raven's old base skill, [[Burning Rush]], and keeps most of the properties of that skill.
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