Over Taker: Difference between revisions

No change in size ,  15 April 2019
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| [[Image:OTCombo1.png]]
| [[Image:OTCombo1.png]]
| '''Nasod Punch Combo'''
| '''Nasod Punch Combo'''
After doing the standard {{CX}}{{CX}} combo, follow up by doing punches up to five times, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
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{{CX}} 285% Phy. Damage <br>
{{CX}} 285% Phy. Damage <br>
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| [[Image:OTCombo3.png]]  
| [[Image:OTCombo3.png]]  
| '''Meteor Punch'''
| '''Meteor Punch'''
While in the air; dives down Nasod fist first harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
While in the air; dives down with his Nasod fist first, harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
*The direction of the last 2 spikes can be changed with the Left and Right keys
*The direction of the last 2 spikes can be changed with the Left and Right keys
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