Over Taker: Difference between revisions

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=== Updates ===
=== Updates ===
{{tt|05/29/2014 KR|{{*}}{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{*}}Increased Nasod Spike count in {{CX}}{{CX}}{{CDX}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.<br>
|- style="background:{{ColorSel|CharLight|Raven}}"
{{*}}Shockwave added to landing in {{CDRU}}{{CZ}}{{CX}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 5 and no longer launches.|text-align=left}} •
! colspan=2 | Date !! rowspan=2 | Changes
{{tt|08/06/2015 KR|{{*}}Added new {{CDR}}{{CZ}}{{CX}} combo.|text-align=left}}
|- style="background:{{ColorSel|CharLight|Raven}}"
! KR !! NA
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| 05/29/2014 || - || align="left" |
{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}}
{{buff|Increased Nasod Spike count in {{CX}}{{CX}}{{CDX}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.}}
{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{CX}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 5 and no longer launches.}}
|-
| 08/06/2015 || - || align="left" |
{{buff|Added new {{CDR}}{{CZ}}{{CX}} combo.}}
|}
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