Over Taker: Difference between revisions
→Updates
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=== Updates === | === Updates === | ||
{{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
{{ | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
{{ | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! KR !! NA | |||
|- | |||
| 05/29/2014 || - || align="left" | | |||
{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}} | |||
{{buff|Increased Nasod Spike count in {{CX}}{{CX}}{{CDX}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.}} | |||
{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{CX}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 5 and no longer launches.}} | |||
|- | |||
| 08/06/2015 || - || align="left" | | |||
{{buff|Added new {{CDR}}{{CZ}}{{CX}} combo.}} | |||
|} | |||
<br> | <br> | ||