Over Taker: Difference between revisions

m
Text replacement - "{{ADSquare_2024}}" to ""
(→‎Background: added translation for nexon description)
m (Text replacement - "{{ADSquare_2024}}" to "")
 
(32 intermediate revisions by 4 users not shown)
Line 3: Line 3:
|name=Raven Cronwell
|name=Raven Cronwell
|color={{ColorSel|Character|Raven}}
|color={{ColorSel|Character|Raven}}
|image=[[Image:OverTakerPortrait.png|225px]]  
|image=[[File:Portrait - Over Taker.png|225px]]  
|class=[[Image:Mini Icon - Over Taker.png]] Over Taker  
|class=[[File:Mini Icon - Over Taker.png]] Over Taker  
|weapon=Blade, Nasod Arm, Nasod Spears
|weapon=Nasod Arm, Blade, Nasod Spears
|age=26  
|age=26  
|race=Human-Nasod Cyborg
|race={{tt|Human|Nasod augmented}}
|ESP=Command Attack Damage Increase
|ESP=Command Attack Damage Increase
|Weight=100 kg/116 kg (with Nasod Arm) (220 lb/255 lb)
|Weight=100 kg/116 kg (with Nasod Arm) (220 lb/255 lb)
|tree=<span style="display:none">{{</span>
|tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 2-0=[[Image:Icon - Raven.png|40px|link=Raven]]
| 2-0=[[File:Icon - Raven.png|40px|link=Raven]]
| 2-1=[[Image:Icon - Over Taker.png|40px|link=Over Taker]]
| 2-1=[[File:Icon - Over Taker.png|40px|link=Over Taker]]
| 2-2=[[Image:Icon - Reckless Fist.png|40px|link=Reckless Fist]]
| 2-2=[[File:Icon - Reckless Fist.png|40px|link=Reckless Fist]]
| 2-3=[[Image:Icon - Rage Hearts.png|40px|link=Rage Hearts]]
| 2-3=[[File:Icon - Rage Hearts.png|40px|link=Rage Hearts]]
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 7 August 2008<br>[[File:German Flag.png|20px]] 6 July 2011<br>[[File:American Flag.png|20px]] 3 August 2011<br>[[File: Chinese Flag.png|20px]] 7 December 2011
|RD=[[File:Korean Flag.png|20px]] 7 August 2008<br>[[File:German Flag.png|20px]] 6 July 2011<br>[[File:American Flag.png|20px]] 3 August 2011<br>[[File: Chinese Flag.png|20px]] 7 December 2011
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Raven}}
| Speed=2
| Speed=2
| Range=1
| Range=1
Line 32: Line 31:


= [[File:Icon - Over Taker.png]] Over Taker =
= [[File:Icon - Over Taker.png]] Over Taker =
{{ADSquare}}
 
'''[A fighter who utilizes the power of the Nasod to the limit.]'''
=== Background ===
=== Background ===
{{Background
{{Background
Line 44: Line 44:
By using the limits of Nasod technology in his battles, Raven utilizes explosive power in his battle style.
By using the limits of Nasod technology in his battles, Raven utilizes explosive power in his battle style.
|KR=
|KR=
계속되는 전투 중 자신의 몸에 생긴 이상을 알아챈 레이븐은 나소드 핸드를 사용할 수록 나소드의 힘이 스스로 진화하여 더욱 강화되고 있다는 것을 알게 된다.
계속되는 전투 중 자신의 몸에 생긴 이상을 알아챈 레이븐은 나소드 핸드를 사용할 수록 나소드의 힘이 스스로 진화하여 더욱 강화되고 있다는 것을 알게 된다.<br>
예전처럼 나소드의 힘에 휘둘리는 삻으로 돌아가게 되는 것은 아닐까, 나소드 핸드의 사용을 고민하던 레이븐은 자신이 저질러 온 수많은 피해를 상기하며 마음을 다잡는다.
예전처럼 나소드의 힘에 휘둘리는 삻으로 돌아가게 되는 것은 아닐까, 나소드 핸드의 사용을 고민하던 레이븐은 자신이 저질러 온 수많은 피해를 상기하며 마음을 다잡는다.<br>
이 팔로 저질러온 죄를 외면해서는 안 된다. 회피하고 안전을 택하기 보다는 나소드를 받아들이고 힘을 제어하여 사용하는 쪽이 올바른 속죄라고 판단한 레이븐은 나소드를 한계치까지 사용하여 폭발적인 힘을 발휘하는 전투방식을 택하게 된다.
이 팔로 저질러온 죄를 외면해서는 안 된다. 회피하고 안전을 택하기 보다는 나소드를 받아들이고 힘을 제어하여 사용하는 쪽이 올바른 속죄라고 판단한 레이븐은 나소드를 한계치까지 사용하여 폭발적인 힘을 발휘하는 전투방식을 택하게 된다.
|KRT=
|KRT=
Raven, who noticed an abnormality in his body during an ongoing battle, realized that the more he used the Nasod Hand, the more powerful the Nasod hand was becoming by evolving itself and getting stronger. Raven contemplated about using the Nasod hand, wondering if he will return to how he used to be before, under the power of the Nasods. He must not turn away from the sins he has committed with this arm. Rather than avoiding and choosing safety, Raven decided that right atonement was to accept the Nasod, to control it's power and use it, so he uses the Nasod Arm to the limit and chooses a fighting method that uses uses it's explosive power.  
Raven, who noticed an abnormality in his body during an ongoing battle, realized that the more he used the Nasod Hand, the more powerful the Nasod hand was becoming by evolving itself and getting stronger.<br>Raven contemplated about using the Nasod hand, wondering if he will return to how he used to be before, under the power of the Nasods. He must not turn away from the sins he has committed with this arm.<br>Rather than avoiding and choosing safety, Raven decided that right atonement was to accept the Nasod, to control it's power and use it, so he uses the Nasod Arm to the limit and chooses a fighting method that uses uses it's explosive power.  
}}
}}
<br>
<br>
Line 66: Line 66:
<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{Tabber
 
|NA=
{{:Skill Tree: Over Taker ST3-2}}
|KR (04/14/2022)=
{{:Skill Tree: Over Taker}}
{{:Skill Tree: Over Taker}}
}}
<br>
<br>


== Additional Combos  ==
{{clearfix}}
{{SkillText|Combo|Burning Nasod Hand}}
== Additional Commands ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image  
! width="30%" |Image  
Line 84: Line 81:
! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[Image:Combo - Over Taker 1.png|520px]]
| [[File:Combo - Over Taker 1.png|520px]]
|
|
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches while in Super Armor. Stopping the combo halfway will trigger the final punch.
*Ingame the combo is listed as {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}{{CX}}{{CX}}.
|
|
{{CX}} 286% Phy. Damage <br>
{{CX}} 286% Mag. Damage <br>
{{CX}} 323% Phy. Damage <br>
{{CX}} 323% Mag. Damage <br>
----
{{CRX}} 292% Mag. Damage <br>
{{CRX}}<br>
{{CX}} 323% Mag. Damage <br>
(End) 292% Phy. Damage + 529% Phy. Damage<br>
{{CX}} 360% Mag. Damage <br>
'''OR'''<br>
{{CX}} 397% Mag. Damage <br>
(Continue) 292% Phy. Damage + 323% Phy. Damage<br>
{{CX}} 529% Mag. Damage
----
{{CX}}<br>
(End) 360% Phy. Damage + 529% Phy. Damage<br>
'''OR'''<br>
(Continue) 360% Phy. Damage + 397% Phy. Damage<br>
----
{{CX}} 582% Phy. Damage
|-
|-
| [[Image:Combo - Over Taker 2.png|520px]]
| [[File:Combo - Over Taker 2.png|520px]]
|
|
At any point after doing the standard {{CX}}{{CX}} combo in {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}, summons four metal spikes from the ground, pushing enemies back.
After doing the standard {{CX}}{{CX}} combo, summon four Nasod spears from the ground, pushing enemies back. The spears cost 4 MP to summon and the last 3 spears' direction can be changed with {{CL}}/{{CR}}.
*Oddly, if spikes are summoned before the {{CRX}} they will cost 4MP, but not at any point afterwards.
*You are also able to do this combo during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}{{CX}}{{CX}}. The spears summoned does not cost any MP and only the last 2 spears' direction. can be changed.
**The direction of the last 3 spikes can be changed with the Left and Right keys.
***Although if this combo is used in between the '''Nasod Punch Combo''', then only the last 2 spikes' direction can be changed
|
|
{{CX}} 286% Phy. Damage <br>
{{CX}} 286% Mag. Damage <br>
{{CX}} 323% Phy. Damage <br>
{{CX}} 323% Mag. Damage <br>
{{CDX}} 244% Phy. Damage x4<br>
{{CDX}} 244% Mag. Damage x4<br>
|-
|-
| [[Image:Combo - Over Taker 3.png|520px]]  
| [[File:Combo - Over Taker 3.png|520px]]  
|
|
While in the air; dives down with his Nasod fist first, harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
After doing the standard {{CDRU}}{{CZ}} combo, dive down on enemies, damaging any enemies in the path.<br>Landing will cause a shockwave and you can summon 4 Nasod spears that pushes enemies back. The last 2 spears' direction can be changed with {{CL}}/{{CR}}.
*The direction of the last 2 spikes can be changed with the Left and Right keys
|
|
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 185% Phy. Damage <br>
{{CZ}} 185% Mag. Damage <br>
{{CX}} 346% Phy. Damage + 315% Phy. Damage<br>
{{CX}} 348% Mag. Damage + 431% Mag. Damage<br>
{{CX}} 213% Phy. Damage x4
{{CX}} 213% Mag. Damage x4
|-
|-
| align="center" | {{CDR}}{{CZ}}{{CX}}
| [[File:Combo - Over Taker DRZX.png|350px]] {{CDR}}{{CZ}}{{CX}}
|  
|  
After the standard {{CDR}}{{CZ}}, power through enemies with a forceful charge while in Super Armor, knocking them into the air and forwards.
After the standard {{CDR}}{{CZ}} combo, power through enemies with a forceful charge while in Super Armor, knocking them into the air and forwards.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
*You will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
|
|
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} 180% Phy. Damage <br>
{{CX}} 350% Phy. Damage  
{{CX}} 350% Mag. Damage  
|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! KR !! NA
! KR !! NA
|-
|-
| 05/29/2014 || 09/17/2014 || align="left" |  
| 05/29/2014 || 09/17/2014 || align="left" |  
*{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}}
*{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}}
*{{buff|Increased Nasod Spike count in {{CX}}{{CX}}{{CDX}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.}}
*{{buff|Increased Nasod spike count in {{CX}}{{CX}}{{CIO|DX|Long}} to 4. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.}}
*{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{CX}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 5 and no longer launches.}}
*{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{CIO|X}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 4 and no longer launches.}}
|-
|-
| 08/06/2015 || 01/13/2016 || align="left" |  
| 08/06/2015 || 01/13/2016 || align="left" |  
25,162

edits