Over Taker: Difference between revisions

m (Text replacement - "{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}" to "")
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| [[Image:OTCombo1.png]]
| [[Image:OTCombo1.png]]
| '''Nasod Punch Combo'''
| '''Nasod Punch Combo'''
After doing the standard {{CX}}{{CX}} combo, follow up by doing punches up to five times, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than 3 five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard {{CX}}{{CX}} combo, follow up by doing punches up to five times, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
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{{CX}} 285% Phy. Damage <br>
{{CX}} 285% Phy. Damage <br>
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'''Wild Rush'''  
'''Wild Rush'''  


After the standard {{CDR}}{{CZ}}, power through enemies with a forceful charge while in Super Armor, knocking them far away.
After the standard {{CDR}}{{CZ}}, power through enemies with a forceful charge while in Super Armor, knocking them into the air and forwards.
*This combo was heavily inspired, if not directly copied, from Raven's old base skill, [[Burning Rush]], and keeps most of the properties of that skill.
*This combo was heavily inspired, if not directly copied, from Raven's old base skill, [[Burning Rush]], and keeps most of the properties of that skill.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
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