Overflowing Blood: Difference between revisions

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| '''[Passive]''' Basic attacks and actives will have a chance of injecting evil energy into enemies hit.  
| '''[Passive]''' When below 50% HP, attack power increases and HP consumed by Blood Hit is decreased. Removes debuffs, and normal attacks and active skills have a chance to inject demonic energy into herself. 5 stacks of demonic energy will cause the attack power to increase significantly for a short period.
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*Successfully injecting evil energy 5 times will recover 3% HP.<br>Removes debuffs and recovers HP<br>The recovery has a cooldown depending on when your HP was recovered. HP recovery depends on the amount of remaining HP.
*Stage 1: HP 51%~70%: Recovers 5% HP
*Stage 2: HP 31%~50%: Recovers 10% HP
*Stage 3: HP 0%~30%: Recovers 15% HP
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! Class           !! Master !! Level Required !! SP Cost per Level  !! Alternative
! Class !! Level Required !! Skill Requirement
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| [[Dark Knight]] || Lv. 20 || 35          || 3  || [[Overflowing Madness]]
| [[Crimson Avenger]] || 60 || {{SkillText|SkillQuest|4}}
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== Tips and Details ==
== Tips and Details ==
*Any debuff, [[Status Effects|except Binded, Delay Fire's Mark, Helpless, Invincible Fire and Power Stun]] will absorbed for HP. This also includes debuffs inflicted by [[elements]]. Also include drain effects like noted [[Wind Blade]]
*Any debuff, [[Status Effects|except Binded, Delay Fire's Mark, Helpless, Invincible Fire and Power Stun]] can be removed. This also includes debuffs inflicted by [[elements]], as well as drain effects like that of [[Wind Blade]]
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Revision as of 07:29, 29 February 2016

[Passive] When below 50% HP, attack power increases and HP consumed by Blood Hit is decreased. Removes debuffs, and normal attacks and active skills have a chance to inject demonic energy into herself. 5 stacks of demonic energy will cause the attack power to increase significantly for a short period.


Requirements

Class Level Required Skill Requirement
Crimson Avenger 60 Expert Training Skill Quest


Skill Information

Skill Level Character Level Evil Energy Injection When HP is below 50% Debuff Removal Cooldown
Chance Duration Increased Attack Power
at 5 Stacks
Attack Power Increase Blood Hit HP Consumption
1 60 10% 10 Seconds 10% 6% 66% 60 Seconds
2 67 20% 12% 45 Seconds
3 69 30% 20% 30 Seconds


Tips and Details


Updates

  • 08/21/2014 KR
    • Cooldown changed to increase per skill level
  • 12/18/2014 KR
    • Added PvP modifier of the Health Recovery Amount Effect.
    • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
  • 02/05/2015 KR
    • Chance decreased.
    • Duration decreased.
    • Cooldown increased.
  • 04/30/2015 KR
    • Fixed the error where the cooldown of Evil Energy Injection is only working in PvP.
  • 09/03/2015 KR
    • Doesn't recover HP. Added attack power increase buff.
  • 09/10/2015 KR
    • Damage buff duration increased.
    • Damage increased when HP is below 50% and damage taken from blood hit decreased.
    • Fixed receiving damage buff when debuff was removed.
    • Made dark energy gathering time longer so they can stack easily.
  • 02/04/2016 KR
    • Skill's Debuff removal effect's cooldown time decreased


Alternative Names

Server Name Translation
South Korea 혈기 폭주 Blood Runaway
France Adepte du sang Blood Adept
United Kingdom Blood Runaway


Template:CAvSkills