Pandemonium: Difference between revisions

{{clearfix}}; removed outdated tips (I think)
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({{clearfix}}; removed outdated tips (I think))
 
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{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
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! rowspan="2" | Mode !! rowspan="2" | Shout (Physical) !! colspan=3 | {{se|088|Fear||ed}} !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Shout (Physical) !! colspan=2 | {{se|088|Fear||ed}} !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
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! Received Damage Increase {{Stat|M|RD}} !! Effect !! Duration
! Received Damage Increase {{Stat|M|RD}} !! Duration
|-
|-
| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
|-
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| {{PvE}} || 2772% || 20% || N/A || 8 Seconds || rowspan="2" | 200 MP || rowspan="2" | 12 seconds
| {{PvE}} || 2772% || 20% || 8 Seconds || rowspan="2" | 200 MP || rowspan="2" | 12 seconds
|-
|-
| {{PvP}} || 501% || 10%
| {{PvP}} || 501% || 10% || 4 Seconds
| align=left |
{{*}}Cannot use skill
| 4 Seconds
|-
|-
| colspan="8" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 3326% || 20% || N/A || 8 Seconds || rowspan="2" | 200 MP || rowspan="2" | 12 seconds
| {{PvE}} || 3326% || 20% || 8 Seconds || rowspan="2" | 200 MP || rowspan="2" | 12 seconds
|-
|-
| {{PvP}} || 602% || 10%
| {{PvP}} || 602% || 10% || 4 Seconds
| align=left |
{{*}}Cannot use skill
| 4 Seconds
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|}
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== Tips and Details ==
== Tips and Details ==
*The damage from the {{se|088|Fear||ed}} debuff will inflict splash damage.
*The {{se|088|Fear||tt=no}} debuff can be overwritten by {{mod|Burst Wolf|1}}'s {{se|088|Fear||tt=no}} debuff.
*The damage of the additional hit is a multiplier on the percentage of the last attack the debuff target received. For example, if the target is hit with 1000% Physical Damage, they will receive an additional 200% Damage.
*The damage of the additional hit is always shown as uncritical and its not affected by attacker's Critical Chance stats.
**However, it is affected by Critical Chance debuffs such as [[Swift Assassin]] or [[Eagle's Radar]], making the Additional Damage critical, while also scaling with Critical Damage stat, Critical Damage Increase buffs and Received Critical Damage Increase debuffs.
*The damage of the additional hit is based on the character that triggers it.
*{{se|088|Fear||ed}} explosions ignore guard stance, bypassing shields, knockdown status, and things such as [[Velder's Hallucination|Joaquin's Shield]].
*The {{se|088|Fear||ed}} debuff can be overwritten by {{mod|Burst Wolf|1}}'s {{se|088|Fear||ed}} debuff.
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