Particle Prism: Difference between revisions

 
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__NOTOC__{{Languages|Particle Prism}}
__NOTOC__{{Languages|Particle Prism}}
<div style="float: right;">{{#ev:youtube|CjnepiNenaQ|300}}</div>
{{#ev:youtube|CjnepiNenaQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill3.png]]
| [[File:AddSkill3.png]]
| '''[Special Active]''' Cast a prism that slows movement of all enemies who become trapped inside.
| {{SkillType|SA|T}} Cast a prism that slows movements of all enemies who become trapped inside.
|-
|-
|
|
| {{SkillText|DP Skill Recovery|24}}
| {{SkillText|DP Recovery|24}}
{{SkillText|DMP Usage|1|Particle Prism}}
|-
{{SkillText|True|1.2}}
|
| {{SkillText|DMP Usage|1|Particle Prism}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
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<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:{{ColorSel|CharLight|Add}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
! Class          !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Add|Tracer]] || 15 || 75 || 16 || 22
! Class !! Level Required
|-
| [[Add]] || 5
|}
|}
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<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! rowspan="2" | Character Level !! rowspan="2" | Damage (Magical) !! colspan="2" | [[Status Effects|Slow]] !! rowspan="2" | MP Usage !! rowspan="2" | DP Recovery !! rowspan="2" | Cooldown
! rowspan=3 | Mode !! rowspan=3 | Prism Unfold<br>(Magical) !! colspan=3 | {{se|092|Move Slowdown||ed}} !! rowspan=3 | Prism Duration !! rowspan=3 | MP Usage !! rowspan=3 | DP Recovery<br>(During Dissolution) !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! Duration !! Movement/Jump Speed Decrease<br>(With 1 DMP)
! colspan=2 | Movement/Jump Speed Decrease !! rowspan=2 | Duration
|-
! Normal !! With DMP
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 2092% || rowspan=2 | 69% || rowspan=2 | 81% || rowspan=2 | 1 Second || rowspan=2 | 6.9 Seconds || rowspan=2 | 120 MP || rowspan=2 | 24 DP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | 15 || 1343% || rowspan=2 | 6.9 Seconds || rowspan=2 | 69% (81%) || rowspan=2 | 120 MP || rowspan=2 | 24 DP || rowspan=2 | 14 Seconds
| {{PvP}} || 705%
|-
|-
| align="left" | [Enhanced] 75 || 1611%
| colspan="9" | '''[Enhanced]'''
|-
| {{PvE}} || 2510% || rowspan=2 | 69% || rowspan=2 | 81% || rowspan=2 | 1 Second || rowspan=2 | 6.9 Seconds || rowspan=2 | 120 MP || rowspan=2 | 24 DP || rowspan=2 | 14 Seconds
|-
| {{PvP}} || 845%
|}
|}
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<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Add|Particle Prism|Haste, Gigantic|cd=14}}
|- style="background:{{ColorSel|CharLight|Add}}"
<br>
! colspan=3 | Haste Particle Prism !! colspan=2 | Gigantic Particle Prism
 
|- style="background:{{ColorSel|CharLight|Add}}"
== Related Skills ==
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect
===[[Doom Bringer]]===
|- style="background:{{ColorSel|CharLight|Add}}"
{{SkillTable
! Cooldown
|i=1
|-
|
| 16 || {{SkillText|Haste|80}} || 11.2 Seconds || 22 || {{SkillText|Gigantic|120}}
PsychicTracerPassive2.png; Particle Storm;
|}
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2;
DoomBringerPassive1.png; Blood Boil;
}}
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== Tips and Details ==
== Tips and Details ==
[[File:ParticlePrismOld.png|thumb|Old Icon. It was changed after [[Lunatic Psyker]] release in KR.]]
*Enemies trapped inside the prism can only escape either by jumping out from the top, falling through the bottom (on a platform), or using a pass-through skill or teleport such as [[Roll]] or [[Teleport]].
*If the opponent is trapped inside the prism, the target is unable to escape unless they use [[Teleport]] or use a 'pass' type combo.
*The skill does not inflict hitstun at all, and due to its short skill delay, it cannot be used to start a combo with efficiently.
**The skill itself does not fully trap targets. If the target can double jump or have enough Jump Speed, they can jump out of the prism. If the prism is placed on a platform, the target to drop out of it with the {{CD}} button.
**However, if an enemy is already in the middle of receiving hitstun, the hitstun will simply continue after the skill delay, allowing it to be used during a combo.
*The hit from '''Particle Prism''' does not provide a hitstun, but it has a very long skill delay to compensate.
*Using the skill a second time due to cooldown reduction effects will cause the previous prism to disappear.
*Before the 02/04/2016 KR Patch, this skill can be countered, but due to a bug, a counter attack sound will constantly appear every time Add attacks his opponent.
*In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff.
*Using the skill second time (via either [[Seal of Time]] or triggering [[Time Control]]), will cause the previous prism to be disappear.
<br>
**A minor graphic glitch occurs when you use this skill second time, the prism graphic will not shown properly.
 
**The glitched prism can still be seen on opponent's client.
== Gallery ==
<gallery>
File:ParticlePrismOld.png|Old Icon of '''Particle Prism'''.
</gallery>
<br>
<br>


== Updates ==
==Updates==
*12/18/2014 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
**Cooldown and MP Cost increased.
|-
*09/24/2015 KR
! colspan=2 | Date !! colspan=2 | Changes
**Added leftover effects from Skill Note.
|-
*02/04/2016 KR
! KR !! NA !! PvE !! PvP
**Counter attack sound error after be countered fixed.
|-
*04/21/2016 (KR) / 05/18/2016 (NA)
| 12/19/2013 || 06/25/2014 || colspan=2 align="left" |
**Screen freeze duration decreased.
*'''Particle Prism''' added.
|-
| 01/16/2014 || - || colspan=2 align="left" |
*Icon changed from [[File:ParticlePrismOld.png|30px]] to [[File:AddSkill3.png|30px]]
|-
| 12/18/2014 || 07/01/2015 || colspan=2 align="left" |
*{{buff|Cooldown increased.}}
*{{buff|MP Cost increased.}}
|-
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |
*{{buff|Added leftover effects from Skill Note.}}
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*Counter attack sound error after be countered fixed.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|Screen freeze duration decreased.}}
|-
| 12/15/2016 || - || colspan=2 align="left" |
*Size error fixed.
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 4/27/2017 || - || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/05/2018 ||04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |
*Changed from Level 15 to Level 5.
|}
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Add}}
|Color={{ColorSel|CharLight|Add}}
|KR=???              |KRName=Particle Prism
|KR=파티클 프리즘 |KRName=Particle Prism
|FR=Prisme particulaire |FRName=Particle Prism
|FR=Prisme particulaire |FRName=Particle Prism
|DE= Partikel-Prisma |DEName= Particle Prism
|DE= Partikel-Prisma |DEName= Particle Prism
|BR= Prisma de Partícula |BRName= Particle Prism
|BR= Prisma de Partículas |BRName= Particle Prism
|JP=パーティクルプリズム |JPName=Particle Prism
|JP=パーティクルプリズム |JPName=Particle Prism
|CN=微粒子棱镜 |CNName=Particle Prism
|CN=微粒子棱镜 |CNName=Particle Prism
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}}
}}
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{{SkillNav - Add}}
{{AddSkills}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]
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