Particle Ray/ModA: Difference between revisions

 
(46 intermediate revisions by 10 users not shown)
Line 1: Line 1:
__NOTOC__{{DISPLAYTITLE:Particle Ray}}{{Languages|Particle Ray/ModA}}
__NOTOC__{{DISPLAYTITLE:[Mod] Particle Ray}}{{Languages|Particle Ray/ModA}}
{{ForceSkillTabs
{{ForceSkillTabs
|Character=Eve
|Character=Eve
|Skill=Particle Ray
}}
}}
{{tabs
{{#ev:youtube|qA0DhkDjvNc|400|right}}
|name=Mari
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
{{#ev:youtube|BPCSygoPqfM|300|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|ParticleRay.png}}
| {{Force|CodeElectraSkill6.png}}
| {{SkillType|SA|T}}<br>{{SkillType|M}} Shoot a pair of connected consecutive energy beams.
| {{SkillType|SA|S|M}} Shoot a consecutive energy beam horizontally.
|-
|-
|
|
| {{SkillText|ForceField}}
| {{SkillText|ForceField}}
{{SkillText|CoreActivation}}
|}<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{{#ev:youtube|4Wb305aAyu0|300|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
| {{Force|ParticleRayR.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Launch an energy beam that continuously moves sideways.
|-
|-
|
|
| {{SkillText|ForceField}}
| {{SkillText|CoreActivation}}
{{SkillText|CoreActivation}}
|}
|}<span style="display:none">}}</span>
}}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
 
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Class !! Level Required !! Skill Requirement
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class         !! Level Required !! Base Skill
|-
|-
| [[Code: Sariel]] || 99 || [[Particle Ray]]
| [[Code: Sariel]] || 99 || {{mr|Particle Ray}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Level Required !! colspan="2" | Beam Attack (Magical) !! colspan="5" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Awaken !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
|-
| align="left" | 99 || 158% || 213% || colspan="2" | 14 || 40 || 22 || 66 || 100 MP || 8 Seconds
! rowspan="2" | Mode !! colspan="5" | Damage (Magical) !! colspan="5" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Level Required !! colspan="2" | Beam Attack (Magical)
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Awaken
|-
|-
| align="left" | 99 || 57% || 77%
|}
<br>
== Skill Information (07/04/2019 KR Patch) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Level Required !! colspan="5" | Damage (Magical) !! colspan="5" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! Beam Attack !! Amplification Field - Beam Attack !! Spectrum Field - Beam Attack !! Reactive Field - Multiple Electric Spears !! Fusion Field - Multiple Electric Spears !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! Beam Attack !! Amplification Field - Beam Attack !! Spectrum Field - Beam Attack !! Reactive Field - Multiple Electric Spears !! Fusion Field - Multiple Electric Spears !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
|-
| align="left" | 99 || 830% || 996% || 325% || 413% || 214% || colspan="2" | - || - || - || - || 160 MP || 14 Seconds
| {{PvE}} || 830% || 996% || 325% || 413% || 214% || rowspan=2 colspan="2" | 7 || rowspan=2 | 21 || rowspan=2 | 15 || rowspan=2 | 30 || rowspan=2 | 160 MP || rowspan=2 | 14 Seconds
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Level Required !! colspan="5" | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Eve}}"
! Beam Attack !! Amplification Field - Beam Attack !! Spectrum Field - Beam Attack !! Reactive Field - Multiple Electric Spears !! Fusion Field - Multiple Electric Spears
|-
|-
| align="left" | 99 || 299% || 359% || 117% || 149% || 77%
| {{PvP}} || 299% || 359% || 117% || 95% || 50%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Particle Ray|Heavy, Haste|cd=14}}
|- style="background:{{ColorSel|CharLight|Eve}}"
! Empowered Particle Ray !! colspan=2 | Ruthless Particle Ray
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Attribute Effect !! rowspan="2" | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Eve}}"
! Cooldown
|-
| {{SkillText|Empowered|115}} || {{SkillText|Ruthless}} || 16 Seconds
|}
<br>
<br>


== [[Skill Traits]] (06/20/2019 KR Patch)==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<tabber>
|- style="background:{{ColorSel|CharLight|Eve}}"
\\NA=
! colspan=2 | Heavy Particle Ray !! colspan=2 | Haste Particle Ray
{{Columns|
|- style="background:{{ColorSel|CharLight|Eve}}"
<div>
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
=== Normal===
|-
{{Damage|true|Eve
| {{SkillText|Heavy|144|120}} || 16.8 Seconds || {{SkillText|Haste|80}} || 11.2 Seconds
|dmg=830
|}
|pvp_dmg=299
|hits=7
|heavy=true
}}
</div>
 
<div>
===Amplify===
{{Damage|true|Eve
|dmg=996
|pvp_dmg=359
|hits=7
|heavy=true
}}
</div>
 
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=325
|pvp_dmg=117
|hits=21
|heavy=true
}}
</div>
 
<div>
===Reactive===
{{Damage|true|Eve
|dmg=413
|pvp_dmg=117
|hits=15
|heavy=true
}}
</div>
 
<div>
===Fusion===
{{Damage|true|Eve
|dmg=214
|pvp_dmg=50
|hits=30
|heavy=true
}}
</div>
}}
\\KR (04/25/2024)=
{{Columns|
<div>
=== Normal===
{{Damage|true|Eve
|dmg=340
|pvp_dmg=129
|hits=7
|count=3
|count_name=Ray
|heavy=true
}}
</div>
 
<div>
===Amplify===
{{Damage|true|Eve
|dmg=416
|pvp_dmg=158
|hits=7
|count=3
|count_name=Ray
|heavy=true
}}
</div>
 
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=180
|pvp_dmg=68
|hits=7
|avg_hits=21
|count=6
|use_avg=true
|count_name=Ray
|heavy=true
}}
</div>
 
<div>
===Reactive===
{{Damage|true|Eve
|dmg=306
|pvp_dmg=127
|hits=5*3
|heavy=true
}}
</div>
 
<div>
===Fusion===
{{Damage|true|Eve
|dmg=184
|pvp_dmg=76
|hits=10*3
|heavy=true
}}
</div>
}}
*'''Average''' in '''Spectrum Mode''' assumes 21 hits.
</tabber>
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:SpectroElCrystal.png]]
CodeElectraSkill1.png; El Crystal Spectrum;
| align="center" width="150" | [[El Crystal Spectrum]]
CodeSarielPassive1.png; Overload;
|}
}}
<br>
 
== Related Skills (06/20/2019 KR Patch) ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:SpectroElCrystal.png]]
| align="center" width="150" | [[El Crystal Spectrum]]
| width="40" | [[File:CSPassive.png]]
| align="center" width="150" |  [[Overload]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
===KR===
*During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background.
*During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background.
**Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[4-X|Bone Dragon]] do not have hitboxes that far into the background.
**Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[Dragon Nest: Abyss|Ancient Bone Dragon]] do not have hitboxes that far into the background.
<br>
<br>


== Trivia ==
== Trivia ==
===KR===
*This is currently one of only two skills, alongside {{mod|Burst Grenade|1}}'s Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile.
*This is currently one of only two skills, alongside [[Burst Grenade/ModA|[Mod] Burst Grenade]]'s Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|BPCSygoPqfM|300}}
|Between its initial release and the 06/20/2019 KR Patch, {{mod|Particle Ray|1}} functioned like a smaller and lower cost [[Linear Divider]].
|-
|{{#ev:youtube|2i-XuDybWaM|300||||start={{#expr: 60*47 + 58}}&end={{#expr: 60*48 + 06}}}}
| Before the 04/25/2024 KR patch, {{mod|Particle Ray|1}} fired a beam that swept horizontally across the Z-axis.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 06/20/2019 || - || colspan=2 align="left" |  
| 05/17/2018 || 06/14/2018 || colspan=2 align="left" |
*'''[Mod] Particle Ray''' added.
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*Changed from '''Tenacity''' to '''Strength'''.
*Changed from '''Tenacity''' to '''Strength'''.
*Skill feature changed.
*Skill feature changed.
*Icon changed from [[File:ParticleRay.png|30px]] to [[File:CodeElectraSkill6.png|30px]].
|-
|-
| rowspan=2 | 07/04/2019 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 07/04/2019 || rowspan=2 | 07/17/2019 || colspan=2 align="left" |  
{{buff|Spectrum Mode damage increased.}}
*{{buff|Spectrum Mode damage increased.}}
|-
|-
| align="left" |
| align="left" |
{{nerf|Fusion Mode damage decreased.}}
*{{nerf|Fusion Mode damage decreased.}}
| align="left" |
| align="left" |
*None
*None
|-
| 10/08/2020 || 11/04/2020 || align="left" |
*None
| align="left" |
*{{nerf|Reactive Damage decreased.}}
*{{nerf|Fusion Damage decreased.}}
|-
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*Skill features changed.
|}
|}
<br>
<br>
Line 176: Line 239:
|DE=Partikelstrahl |DEName=Particle Ray
|DE=Partikelstrahl |DEName=Particle Ray
}}
}}
<br>
<br>
{{CSSkills}}
{{SkillNav - Code: Sariel}}