Phantom Shooter: Difference between revisions

no edit summary
No edit summary
Line 4: Line 4:
|-
|-
| [[File:FPPhantom_Shooter.png]]
| [[File:FPPhantom_Shooter.png]]
| {{SkillType|P}} Silver Shooters used in Command attacks are switched to Phantom Shooters.
| {{SkillType|P}} Silver Shooters used in Command attacks are switched to Phantom Shooters.<br><br>Successful attacks with Phantom Shooter command attacks will leave a [Phantom's Mark].<br>Successful attacks with cannon ball command attacks will leave a [Hunter's Mark].<br><br>Enemies with [Phantom’s Mark] will receive greater damage from certain Silver Shooter and Cannonball Skills.<br>Successful Cannon Ball Skill attacks against enemies with [Hunter’s Mark] will give you [Prepared Hunter] buff.<br>
 
*Silver Shooter Skills: [[Head Shot]] [[Head Shot/ModA|(A)]], [[Dual Buster]] [[Dual Buster/ModA|(A)]], [[Deadly Shot]], [[Trick Shot]], [[Bullet Blitz]], [[Shooting Bind]], [[Stun Shot]], [[Burning Punisher]] [[Burning Punisher/ModA|(A)]]
Successful '''Pistol shots''' with Shooter-based '''Commands''' will inflict [Phantom's Mark].<br>
*Cannon Ball Skills: [[Scare Chase]], [[Aiming Shot]], [[Rumble Shot]], [[Shooting Star]] [[Shooting Star/ModA|(A)]], [[Heavy Railgun]], [[Rapid Cannon]], [[Comet Crasher]], [[Exciting Crash]]
Successful '''Cannon fire''' with Destroyer-based '''Commands''' will inflict [Hunter's Mark].
 
Foes with [Phantom's Mark] will receive increased damage from Shooter-based '''Skills'''.<br>
 
Foes with [Hunter's Mark] will grant you [Prepared Chaser] if a Destroyer-based '''Skill''' is used to attack them,<br>
Boosting your Awakening Charge and the [[Tussle Technique|Auto-Berserk Chance]].
|}
|}
<br>
<br>
Line 27: Line 21:


== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Skill Level !! rowspan=3 |  Level Required !! colspan="2" | Phantom's Mark !! colspan="4" | Hunter's Mark
|-
! rowspan=2 | Silver Shooter Skill<br>Damage Increase !! rowspan=2 | Duration !! colspan=3 | {{se|405|Prepared Hunter}} !! rowspan=2 | Duration
|-
! Awakening Charge Increase !! Auto Berserk Chance !! Duration
|-
| colspan="8" | '''{{PvE}}'''
|-
| align="left" | 1 || 99 || 40% || 7 Seconds || 40% || +20% || 8 Seconds || 7 Seconds
|-
| colspan="8" | '''{{PvP}}'''
|-
| align="left" | 1 || 99 || 20% || 7 Seconds || 40% || +20% || 8 Seconds || 7 Seconds
|}
\\KR (01/05/2023)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
Line 66: Line 41:
| 8 Seconds || 7 Seconds
| 8 Seconds || 7 Seconds
|}
|}
</tabber>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Shooter-based skills include: [[Head Shot]] ([[Head Shot/ModA|A]]), [[Dual Buster]] ([[Dual Buster/ModA|A]]), [[Deadly Shot]], [[Trick Shot]] ([[Trick Shot/ModA|A]]), [[Bullet Blitz]], [[Shooting Bind]], [[Stun Shot]], [[Burning Punisher]] ([[Burning Punisher/ModA|A]]).
*Destroyer-based skills include: [[Scare Chase]], [[Aiming Shot]], [[Rumble Shot]], [[Shooting Star]] ([[Shooting Star/ModA|A]]), [[Heavy Railgun]], [[Rapid Cannon]], [[Comet Crasher]], [[Exciting Crash]].
*If one '''Fatal Phantom''' places [Hunter's Mark] or [Phantom's Mark] on a foe, any other '''Fatal Phantom''' can make use of their effects, even if they are not in the party.
*If one '''Fatal Phantom''' places [Hunter's Mark] or [Phantom's Mark] on a foe, any other '''Fatal Phantom''' can make use of their effects, even if they are not in the party.
*Chung's '''Recovery {{CX}}''' and '''Heavy Stance {{CX}}''' will not apply [Hunter's Mark], while {{CDRU}}{{CX}}{{CConX}}'''({{CZ}})''' will not apply [Phantom's Mark].
*Chung's '''Recovery {{CX}}''' and '''Heavy Stance {{CX}}''' will not apply [Hunter's Mark], while {{CDRU}}{{CX}}{{CConX}}'''({{CZ}})''' will not apply [Phantom's Mark].
ElEditors, Administrators
94,396

edits