Phase Shift: Difference between revisions

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*After learning [[ESP]], '''Phase Shift''' can be used and swapped with in mid-air.
*After learning [[ESP]], '''Phase Shift''' can be used and swapped with in mid-air.
*The warping's range is infinite.
*The warping's range is infinite.
*"Phase Shift" can be used to save yourself from Pit damage (Spawning a Portal, and while the character is down the pit, re-activating it), however, after doing this trick, the next time you hop over any pit, you'll be instantly knocked down at a side of it, recieving the pit damage you prevented before, so it should be used with caution.
*'''Phase Shift''' can be used to save yourself from Pit damage (Spawning a Portal, and while the character is down the pit, re-activating it), however, after doing this trick, the next time you hop over any pit, you'll be instantly knocked down at a side of it, recieving the pit damage you prevented before, so it should be used with caution.
*During the creation of the portal, there will be a hitbox surrounding it, which provides the Summon damage and hitstun, allowing the player to use '''Phase Shift''' as a means to lengthen their combo while also having it ready for an emergency teleport or as a catcher.
*During the creation of the portal, there will be a hitbox surrounding it, which provides the Summon damage and hitstun, allowing the player to use '''Phase Shift''' as a means to lengthen their combo while also having it ready for an emergency teleport or as a catcher.
*After learning [[Fantasy Tracer]], the player can link into Nasod Armor Combos after a foe gets hit by '''Phase Shift'''.
*After learning [[Fantasy Tracer]], the player can link into Nasod Armor Combos after a foe gets hit by '''Phase Shift'''.
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