Phoenix Talon/ModA: Difference between revisions

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(Templates!)
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Elsword
|Character=Elsword
|Skill=Phoenix Talon
}}
}}
<div style="float: right;">{{#ev:youtube|E_djMN1EPqU|400}}</div>
{{#ev:youtube|E_djMN1EPqU|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Rune Master]] || 99 || [[Camilla#Others|[Force] Phoenix Talon (A)]]
| [[Rune Master]] || 99 || {{mr|Phoenix Talon}}
|}
|}
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<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Phoenix Multi<br>Hit (Magical) !! rowspan=2 | Max Hits !! colspan=3 | {{se|012|Phoenix Power}} || rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Phoenix Multi Hit<br>(Magical) !! colspan=3 | {{se|012|Phoenix Power}} !! rowspan=2 | Max Hits || rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Move/Jump Speed Increase !! Defense Ignore Amount !! Duration
! Movement/Jump Speed Increase {{stat|m}} !! Defense Ignore !! Duration
|-
|-
| {{PvE}} || 1373% || rowspan=2 | 15 || rowspan=2 | +20% || 50% || rowspan=2 | 15 Seconds || rowspan=2 | 250 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 1373% || rowspan=2 | 20% || 50% || rowspan=2 | 15 Seconds || rowspan=2 | 15 || rowspan=2 | 250 MP || rowspan=2 | 20 Seconds
|-
|-
| {{PvP}} || 417% || 10%
| {{PvP}} || 417% || 10%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{{Traits|Elsword|Phoenix Talon|Killing Blow (1), Light|duration=15|duration1=130|mp=250}}
|-
! colspan=2 | Killing Blow (1) Phoenix Talon !! colspan=2 | Light Phoenix Talon
|-
! Attribute Effect !! Duration !! Attribute Effect !! MP Usage
|-
| {{SkillText|Killing Blow (1)|130}} || 19.5 Seconds || {{SkillText|Light|80}} || 200 MP
|}
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<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{{Damage|true
|-
|dmg=1373
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=417
|-
|hits=15
! Average !! Max
|avg_hits=7
|-
|passive1=Rune Mastery
| {{PvE}}
}}
| {{formatnum:{{#expr: 1373*7}}}}% || {{formatnum:{{#expr: 1373*15}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 417*7}}}}% || {{formatnum:{{#expr: 417*15}}}}%
|}
*Average assumes 7 hits.
*Average assumes 7 hits.
<br>
==Related Skills==
{{SkillTable|
Rune Mastery.png; Rune Mastery;
}}
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<br>


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*The skill pushes enemies forward very aggressively, allowing most normal non-super armor targets to take at least 7 hits and typically 8 hits.
*The skill pushes enemies forward very aggressively, allowing most normal non-super armor targets to take at least 7 hits and typically 8 hits.
**The number of hits the skill deals typically tapers off the farther away a target is, so up-close targets will take more hits regardless if they are super armored or not.
**The number of hits the skill deals typically tapers off the farther away a target is, so up-close targets will take more hits regardless if they are super armored or not.
**Super armor targets will take fewer hits, down to even just 2 hits at its worst. If used optimally, even small super armored targets can still take 6 hits.
**{{se||Super Armor||eb}} targets will take fewer hits, down to even just 2 hits at its worst. If used optimally, even small super armored targets can still take 6 hits.
*In PvP, it is nearly impossible to catch your opponents off this skill unless they are in the corner due to how much it pushes them.
*In PvP, it is nearly impossible to catch your opponents off this skill unless they are in the corner due to how much it pushes them.
*This version's buff is much more offensive than the normal version, allowing your attacks to ignore half of the enemies' defense. It does not buff your allies, however.
*This version's buff is much more offensive than the normal version, allowing your attacks to ignore half of the enemies' defense. It does not buff your allies, however.
*Just like in the normal version, '''Phoenix Power''' buff effects are multiplicative.
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